No Description provided.
math
electronics
computer
showcase
calculator
logic
gate
gates
arithmatic
Comments
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I think the bug is update order related, you've put the DTEC that collects the bit sums/diffences above the BRAY with the XOR result, this means that when the DTEC is updated the ARAY that fires the XOR BRAY isn't updated yet so you're possibly collecting a wrong/previous result. The solution would be to put the DTEC on the same row as the XOR BRAY.
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cause it keeps seemingly ending early with a wrong result. maybe it's timing.
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it seems like sometimes the cary result goes wrong somehow sometimes
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gosh the subtractors always look like they work then i find a weird bug and i can't quite figure it out
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Exactly, the update order/spacial orientation thing is really important to get your head around if you're using advanced mechanics.
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so making timing as quick as possible requires orienting things a certain way in space.
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@Jerehmia the more i use aray the more i familiarize myself with the weird update order stuff. weather or not if bray fired through filt gets its color changed; when the filt changes color same frame; is up to update order and it's really odd.
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That BRAY mechanic is a bit troublesome because it relies on the particle update order, the blocking BRAY must be fired *before* the sparking BRAY is fired during the same frame. The update order is top row first, left to right. What's really frustrating is that the update order can get messed up if you do a lot of inserting/replacing/copying while editing and you can only fix this by saving and reloading (or installing a mod that reorders the particles after every edit).
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@Jerehmia XOR solution implimented on the adder!
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@Jerehmia I've had trouble with that mechanic while doing completely unrelated things, but, actually USING that mechanic sounds amazingly useful. thankyou for the suggestions as always. and It does get sprked multiple times, so either would work?