ThingamabobOverseer
ThingamabobOverseer
11 / 4
26th Nov 2023
7th Mar 2024
Arbolio is a habitable planet around Helion 2.1ly away with an ozone atmosphere.Lead the first colonies away from Old Sol,engage in planetary warfare,and compete with other nations to gain full control of this distant world. (Max players:9)
nationwide

Comments

  • aCreativeAndroid
    aCreativeAndroid
    23rd Dec 2023
    Continue mining the resources we found, increase mining speed.Examine all resources extracted from the mines for new discovery's, build more factorys.Build more bio-steel.Perfect the construction of bio-steel.Build a port on the coast and defenses around it.
  • aCreativeAndroid
    aCreativeAndroid
    23rd Dec 2023
    How big is the EMP missile?Instruct the normal labs to continue current research and to research into the portals used by kit how to create them, detection systems and removal systems.Continue research into the crashed ship. How does the whole port thing work and traiding
  • aCreativeAndroid
    aCreativeAndroid
    23rd Dec 2023
    Start in depth research on anti-matter.Continue current research.Expand further and send survey teams, claim anything interesting.Build a large laboratory with heavy defenses, it is specialised in wepions and military uses.Build our 1st proper military base next to it.Build some missile silos for missile testing.Start research in the wepions lab.
  • kit237
    kit237
    23rd Dec 2023
    I'm building a resource base (as I understand it, it's something like a mine) on x141 y144 and an industry on x145 y144 (so that resources from the resource base arrive faster). I expand to x189 y204, convert 1 pixel of economy into resources and create a port there, now I have trade routes between the ray nation and kilburn(it should make money, right? if not, then Im not building this port, but building a nuclear power plant where I found tritium.)
  • kit237
    kit237
    23rd Dec 2023
    I send 30000 from my world and spend it on maintaining stability and pumping up the economy (+2 economy and +3 stability, I think)
  • ThingamabobOverseer
    ThingamabobOverseer
    23rd Dec 2023
    kit237: Stability lowers the chance of rebellion, economy is just that $$$, technology is just well technology,and resources lets you trade with others to get more economy and vice versa.
  • ThingamabobOverseer
    ThingamabobOverseer
    23rd Dec 2023
    kit237:Idk,also most buildings don't have a set cost,but mostly you need 1 resource+economypx to be capable of building outposts and both economy and resource increase each settlement level
  • kit237
    kit237
    23rd Dec 2023
    and how does the currency from Zoarie Nation-wide translate into stability, tech, economy and resources? and is it possible to transform some benefits (stability, technology, economy and resources) into others?
  • kit237
    kit237
    23rd Dec 2023
    how much does each type of building cost?
  • kit237
    kit237
    23rd Dec 2023
    Im using a modified version of the lunar reactor so that it uses tritium rather than helium-2