kit237
kit237
77 / 2
4th Feb 2024
4th Feb 2024
try to put some elements there, and if you are an expert in the subframe, please explain it. I hope you like it.
subframe funtoy addgel addvirs

Comments

  • RaconTPT
    RaconTPT
    6th Feb 2024
    The "subframe" tag is not needed, since it is already in the name. Interesting find +1.
  • unname4798
    unname4798
    6th Feb 2024
    VIRS attacks PSTN.
  • kit237
    kit237
    5th Feb 2024
    Beamngdriver: "this is fine"
  • Beamngdriver
    Beamngdriver
    5th Feb 2024
    it is normal, it is not weird
  • ASimpleCreator
    ASimpleCreator
    5th Feb 2024
    kit237 i told you exactly why.. it works on one particle or an entire mesh of them
  • Cyclone
    Cyclone
    5th Feb 2024
    Instructions unclear. I added Nitroglycerin and now I'm hacking into the FBI's database.
  • kit237
    kit237
    5th Feb 2024
    no, Im talking about the fact that sometimes entire meshes disappear and teleport, and not about individual pixels
  • ASimpleCreator
    ASimpleCreator
    5th Feb 2024
    whenever you see those grids forming when you add solids that is where the tmp 1 frme's intersect and do not pull the metl back to cause more havoc, as for the temleporting its simply how you made this contraption, lets say you put metl in the buttom right corner roughly half gets pulled to the top and since the right pistons are practically the same they will also pull both of the METL halves.. and since its all done in one frame it just looks like teleportation
  • ASimpleCreator
    ASimpleCreator
    5th Feb 2024
    the wobble itself is caused by the fact that there are two sides of pistons, one frame the side pistons can pull the metal which then the next frame can get pushed by the top pistons, in which it also gets pushed by the side pistons in the same frame which causes it to move to somewhere that could either be pulled or pushed,-
  • unname4798
    unname4798
    5th Feb 2024
    Especially, FRME is interesting.