UPDATE: Fixed the flashing core map. FINISHED PROJECT: Only minor bug fixes
reactor
steam
turbine
power
energy
nuclear
neut
polo
Comments
-
Can we have a more accurate temperature gauge? So that we can see if its rising or not. Also the pressure could be better if there was a danger if we had a blockage from too much heat that blocks the steam from moving in loop 1 which could increase the pressure to high causing an external steam explosion. The most I want is a better gauge or a different gauge that shows if the heat is rising or not.
-
just delete the button. If you still want to do it manually, delete that one wifi near the button. But the mercury will still flow in then, just block it too.
-
resic how do i turn off auto scram?
-
Dr_Cyle122: no problem
-
Hey Resic! it alright if i use your neutron spawner? idk how to make one and yours is the only one i know of. thanks if you say yes.
-
tip: set the tmp of grvt to 0 if u want to have newtonian gravity
-
Senad: and you can refuel it indefinitly, you just have to delete the used rods manually
-
Senad: The rods not disconnecting in the 1 pool is a known problem, but I ignored it as I didn't expect someone using it, I'll fix it now. Yes, you have to delete the rods manually to run it endlessly, there's no function to do it from the control room. I don't understand your "cruise control" comment: which pumps do you mean? What is the exact suggestion. I don't plan to change much as this save is finished for me.
-
And a cruise mode where it shuts off pumps and regulates rod insertion automatically to let it run itself without having to be there until the fuel is spent.
-
Did a first refuel and a shutdown and planning to use that save for the rest of the time that I play. Will tell bugs if I find some. The only annoying thing is that I THINK it can be refueled once (it could work more if I delete the spent fuel with the erase tool, havent tried yet) because when I tried to put new fuel in the new fuel pool it wouldn't disconnect. We will see what happens