what method are you using to calculate the layers per frame
@bestcrafter29zb There's no war. @DRZOIDBERG I don't think there's been any relevant changes to the code recently. Also, how are you testing Demassium to get the ~260 number? Because I don't see more than 1, maybe 2, except for the 100 layer PHOT thing. By the way, Rebirth Zenith is vulnerable to overstackers, you just need to use FILT or INVS (or more complicated stuff) instead of CONV.
bestcrafter29zb: Tf you mean "I dont make the rules" you f###ing made them
also when re-testing demassium I discovered that under upmost optimal conditions, it can regen ~260 layers per frame
this leads me to believe that in a recent update (likley V100) that one of the methods I was using was in fact part of a bug that was patched.
I then tested some of my older alloys build on a similar framework, and I got a consitant result of ~ 150 layers per frame on Demassium. I then looked at Rebirth Genesis, and found that it also now seems to be regenerating at 1 layer per frame. whats intrsting abou that is Rebirth Genisis introduced several new technologies that were used in it's superceding Rebirth Zenith to increase regen speed. My older alloys that did not use these technologies have not been affected.
Jakav: after recalculating for myself, I actually just noticed somthing, my previos calculation left the regen speed of rebirth Zenith at 180 layers per frame, but after running the same calculations, it is now 1 like you said. i took the first calculation before the update, and that is the only explanation I can currently think of, since I verifies the first calculation on realease by running it 3 times each at 30, 60, and 120 fps and got consitant results.
also, I made a hybrid pcln regen and figh regen alloy (Rebirth Hybrid) and my experiments and testing with that have shown me some of the downsides of a hybrid alloy, also I would like to here how you calculated the amount of layers regenerated per frame
here is the proper id ID:3423206
I diddent mean to start a war gang XD