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26th July
26th July
If pscn absorbs all light that hits it, is pscn just a perfectly black color for things living in the powder toy?

Comments

  • Aperitus
    Aperitus
    1st August
    ohh okay
  • fightingtuxedocat
    fightingtuxedocat
    1st August
    @Aperitus, I was talking hoow the background is black, and the PSCN is black, making it look like a magically invisible empty spot nobody can see through.
  • AuricKerg
    AuricKerg
    31st July
    no because stkm don't have eyes
  • Technomancer
    Technomancer
    31st July
    Anything that doesn't directly interact with or change the simulation, doesn't need to be shown to the player. It makes no difference to us whether there's invisible background N2 or not, because even if it's there it doesn't affect what we're doing. So since the answer doesn't matter, the question is ignored.
  • Technomancer
    Technomancer
    31st July
    DarkLord, that's kind of my whole point. The game intentionally doesn't model real-world physics exactly, it relies on abstractions. Things can burn. Therefore we can assume that the GAME is assuming the presence of an oxidising agent, even if it isn't actually shown to us.
  • stillthere
    stillthere
    31st July
    and also, they dont use PHOT for seeing, they might use rendering to see
  • stillthere
    stillthere
    31st July
    STKM, FIGH, and STK2 do not see, they just see with PATHS, PATHS are path stuff where they can go to, and can access to. controllable STKM and STK2's paths are made by the ?'s controls, FIGH uses no-pathfinding PATHS, which means they just go into the STKM/STK2 and hope they can kill them with the PATHS. thats just my theory
  • Wiz1203
    Wiz1203
    31st July
    but first, can stkm even see
  • Valoel
    Valoel
    31st July
    what the hell that's a good thought
  • AHappyud
    AHappyud
    30th July
    the tpt player tells stkm that pscn does __ and nscn does _e