the latest and greatest in my eraser lineup. has marginal improvements over previos generations in pretty much all aspects. make sure to place alloys or any other tested item within the specfied areas and clear of the "dead zone".
alloy
drzoidberg
explosion
bomb
nuclear
nuke
deut
bunker
eraser
figh
Comments
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DRZOIDBERG: btw fusion near wall with conv hygn will put particles on top of wall
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@DRZOIDBERG I am aware that there is DRAY targeting energy particles. Also, I still think that everything that I wrote there is precisely accurate.
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@jakav there is anti energy particle dray in the dray modual. also thats why I havent made any saves or post really looking into wall deletion as I don't think there is any chance of anyone finding a glitch like that in the current version of tpt and I don't belive anything will be found for a while unless the tpt devs substantially rework how wall works in a future update.
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+1 Yeah, @EliTheDeltaruneFan is right; this DRAY is not optimal. At the same time, just powers of 2 up to 512 isn't quite optimal either. You need to include anti-energy particle DRAY for optimality, as in Total Elimination. Also, particle capping stuff needs to run after the eraser. The probability of a glitch that could delete wall is negligible unless TPT has RCE vulnerabilities, which is highly unlikely.
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turns out, id:3417486 can survive this thing, but just barely:)
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It started at R22NK because there were 21 unrealeased prototypes
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also. it's significantly weakened by the dray, just do powers of 2 up to 512
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if there is R20NK R21NK and so on, where is R1NK?
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it should be fixed now, thanks for reminding me
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@EliTheDeltaruneFan: I know they are shotting prot out diogonally, I just keep forgetting to move the righmost two another pixel righ each time I update the save :(