umm... why is the sand effect making grav tan colored?!
ok, I was just thinking of that as a way to quikly make it, and then improve it later :P
I think a better sound element then one with Beep(), if anything, would be added. Also, we know, I don't expect it to get front page though.
@jacob1 just a warning, 0xFF just made a not gate save. Just so you know if it gets FP
Sorry if this dosnt work... but coulndt you just make NOTE using the Beep() command in c++?
ok, the "you won, you lost" Thing was because I had not yet worked out the glitches in my inst processor. The blowing up was because I had not finished the safty system for the losing. There was not sand near the DTEC for like, two seconds, so it though you lost. I fixed that, now I am adding in precautions so that if you run out of money as soon as you win, it wont say you lose.
Hmm, mabye thats why you saw the glitches in my slot machine while I was updating it. It should be fixed now, but let me check.
the update did that? ... I think it did change something with SWCH actually, a particle order thing, and that also broke my extremly simple mod detector save too. Basically, 0 life SPRK won't conduct to swch, so if the swch was to the left of some spark that was just going away, it wouldn't be conducted to. That is the only change I can think of. I wish it would do that though. I asked Simon to add that in, he said he did always want it. ... also, I have it in my mod, but it shows before the update, which is what I would like.
@jacob1, could you make it so that the update changes are shown when you first open the new version? Because things like this might happen (My slot machine almost got off FP before I relized that the update made wifi have to TOUCH SPRK to conduct XD)