it went good. I didn't put as much effort into it as the last one, but i'll probably get at least a B+ (maybe A- or A!) I'm probably being too harsh though, the teacher likes my papers and I got an A- and A on the last ones. Also, I found the bug with "tpt crasher". Saves with absolutely no votes (not even the auto one) crash tpt++, because I forgot to copy something over when I reverted the vote bars back. This causes the game to want to divide by 0... and somehow even that works. The real problems happens when it draws the vote bar after. /0 gives it a huge number, so it draws a rectangle that's like 12345678 or more pixels tall... and that takes forever. Basically dividing by 0 leading to an almost infinite loop. You could try waiting it out, or using my mod / the website to upvote any saves with this problem. (don't update the crasher one though, that's funny)
Yay, you finally looked here. How did your paper go.
yes, I don't think gravity wall works correctly in tpt++, but I haven't fixed any bugs with it recently. The rewrite created many bugs. And yeah, I don't have a mac, so I only get mac/linux version when people do them for me. (someone has been doing linux recently luckily, no mac compiler though)
wait... was it intentional that only a regular block of gravity wall (not hollow, just one click) si the onyl thign that blocks gravity? Because that works. I think that you should be able to surround something with gravity wall, and still have it work.
Just checked wiki, boxes of gravity wall should stop newt gravity from having an effect inside the box.
@jacob1, yeah the mac version will randomly crash, and you have to restart, which is extreamly annoying when trying to make complicated saves. Also, thanks for clarifing that tpt++ is just the official version in c++ (I know some javascript, so I know what your talking about) And yeah, I tried to get your mod, and saw that the mac version was waaaaaaaay back. Stupid macs XD. Also, and I'm assuming that this is what gravity wall does, gravity wall dosn't block gravity. For example, if I make a hollow block of gravity wall, the grid dosn't show that it is protected from gravity, and particles are still affected. If this isn't what gravity wall does, well, stupid me :D
So yeah... I doubt the BHOL compression limit will be raised. I was thinking of raising it in my mod, but I don't like broken saves. But... I think things would be better off without it so low. I was only asking to raise the limit to 10. In my mod, I would probably do 10-15.
when I say tpt++, I mean the official version. Maybe I should stop saying it. I actually use my mod to play tpt though, not normal tpt(++). It has all the elements tpt++ has that tpt doesn't (DMG, TSNS, VIBR). And there isn't a mac version of it, except an old 14.1 one. tpt++ is tpt rewritten in c++, everything since the new interface is tpt++ (83.1 plus, I think the beta started at 83.4 with the release at 83.7 or something). I do know how buggy the mac version is though. From what I hear it becomes unusable after playing too long, and crashes.
@jacob1, mabye there's something in the actual powder toy script? Because it seems like you run Windows, and you only get it in tpt++, I run a mac, and I get it in the official version too. Or are there just different server scripts for the different operating systems.
*looks at comment* *sobs quitely*