jacob1
29th Sep 2012
16th Mar 2014
Post any bugs you find here. But there aren't as many bugs that are really bugs and I don't already know about than when this first started, so also use this as a general conversation save, or to ask / tell me anything. #1 most commented save in tpt!
jacob1
problems
bugreport
glitch
fix
960847
tptpp
glitches
bugs
tptplusplus
Comments
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Intentional. The first pass works as normal. But the second past, INST won't conduct past already sparked SPRK(INST). So it stops there. This is the normal effect that happens when two INSTs cross, but stasis wall just makes it permanently sparked.
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jacob1: When you draw INST across Stasis Wall, that is unpowered. (cross pattern) First spark goes through, and then only second one is stopped. Bug or a Feature?
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Beryllium: Rather than change something so fundamental, I would simply create new conductor. Real Metal = RMET. Then your issue would be fixed, and saves would be safe.
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It's actually a pretty small change, in the parts_avg code. I've seen a fix for it before. But yeah, we're intentionally not fixing it.
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i will dedicate my life to learning c++ and lua specifically to make a mod to fix that.
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Beryllium: Known and intentional assymetry. Changing this would break a ton of saves and also limit what you can do with spark.
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i think there might be a minor bug with INSL/SPRK where 2 mirrored versions of the same mechanism give different results. since it's a bit hard to explain, i just made an example here: 3418923
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gatedestroyer: TPT not having sound is kind of all of the above. Design choice not to include it these days. Pointless / actively harmful to how we want the game to be. Since some players might be listening to other music / sounds. Also, really just doesn't fit in for technical reasons in a sandbox game like TPT where there is no player location / frame of reference.
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Beryllium: dunno but BUBW has its own graphics that override the default liquid graphics. gatedestroyer: Open save history by searching for history:######, replace the #s with the save id. I probably should have it so the menu that appears when you hold down a save shows the option.
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jacob1: I remade level 5. First, I made the portals (make sure they work) and then all the art around it, so now it finally works as it should. Thankfully, I didn't need to learn programming to fix this issue. Big thanks anyway!