jacob1
jacob1
191 / 28
29th Sep 2012
16th Mar 2014
Post any bugs you find here. But there aren't as many bugs that are really bugs and I don't already know about than when this first started, so also use this as a general conversation save, or to ask / tell me anything. #1 most commented save in tpt!
jacob1 problems bugreport glitch fix 960847 tptpp glitches bugs tptplusplus

Comments

  • jacob1
    jacob1
    31st August
    Intentional. The first pass works as normal. But the second past, INST won't conduct past already sparked SPRK(INST). So it stops there. This is the normal effect that happens when two INSTs cross, but stasis wall just makes it permanently sparked.
  • gatedestroyer
    gatedestroyer
    31st August
    jacob1: When you draw INST across Stasis Wall, that is unpowered. (cross pattern) First spark goes through, and then only second one is stopped. Bug or a Feature?
  • gatedestroyer
    gatedestroyer
    31st August
    Beryllium: Rather than change something so fundamental, I would simply create new conductor. Real Metal = RMET. Then your issue would be fixed, and saves would be safe.
  • jacob1
    jacob1
    31st August
    It's actually a pretty small change, in the parts_avg code. I've seen a fix for it before. But yeah, we're intentionally not fixing it.
  • Beryllium
    Beryllium
    30th August
    i will dedicate my life to learning c++ and lua specifically to make a mod to fix that.
  • jacob1
    jacob1
    30th August
    Beryllium: Known and intentional assymetry. Changing this would break a ton of saves and also limit what you can do with spark.
  • Beryllium
    Beryllium
    30th August
    i think there might be a minor bug with INSL/SPRK where 2 mirrored versions of the same mechanism give different results. since it's a bit hard to explain, i just made an example here: 3418923
  • jacob1
    jacob1
    30th August
    gatedestroyer: TPT not having sound is kind of all of the above. Design choice not to include it these days. Pointless / actively harmful to how we want the game to be. Since some players might be listening to other music / sounds. Also, really just doesn't fit in for technical reasons in a sandbox game like TPT where there is no player location / frame of reference.
  • jacob1
    jacob1
    30th August
    Beryllium: dunno but BUBW has its own graphics that override the default liquid graphics. gatedestroyer: Open save history by searching for history:######, replace the #s with the save id. I probably should have it so the menu that appears when you hold down a save shows the option.
  • gatedestroyer
    gatedestroyer
    28th August
    jacob1: I remade level 5. First, I made the portals (make sure they work) and then all the art around it, so now it finally works as it should. Thankfully, I didn't need to learn programming to fix this issue. Big thanks anyway!