jacob1
29th Sep 2012
16th Mar 2014
Post any bugs you find here. But there aren't as many bugs that are really bugs and I don't already know about than when this first started, so also use this as a general conversation save, or to ask / tell me anything. #1 most commented save in tpt!
jacob1
problems
bugreport
glitch
fix
960847
tptpp
glitches
bugs
tptplusplus
Comments
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Honestly though, you've made it 3d, players should be SWARMING in with the introduction of their most wanted feature!
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By 2.0 i mean that very first version number change to a 2 ;3 ;p (also those emojis have taken over my life)
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Hehe, I will still come online every once in a while. My tip is: Make tpt 2.0, that should reinvigorate alot of the good players XD
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jacob1: thanks, I'll try that later.
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the_new_powder99999: it seems to save it in intervals of 1/16, up to a maximum of between -16 and 16 velocity. That is pretty small .... vTemp = (int)(particles[i].vx*16.0f+127.5f);if (vTemp<0) vTemp=0;if (vTemp>255) vTemp=255;
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Btw, is velocity rounded when the game is saved? If so, how is it rounded?
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PortalPlayer: Same here aswell.
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the_new_powder99999: I see now. That isn't a bug. It is interesting though ... Anyway, you are seeing the new PSTN feature where if you increase the .temp, you can make it push farther. This was added as an alternative to stacking PSTN. PSTN now defaults to .temp of 10C, but since you are creating it from CRAY it has a higher .temp on spawn. I think decreasing the CRAY temp should fix it.
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explosivepowder: aw, well thanks for at least saying you are becoming inactive. So many good players just disappeared over the years. I wish TPT had new life too, but dunno if it will happen. I've made sure that at least 91.0 is out and stable. Some more updates might be nice but we will see what happens.
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PortalPlayer: It does exist, in the simulation api. Check https://www.boxmein.net/tpt/tptelements/reference/lua-reference.html for more info. I think you want sim.createLine. Unfortunately, you can't interact with the zoom window in any way from lua. All you can do is use sim.adjustCoords to adjust for the zoom window in some position.