jacob1
jacob1
190 / 29
29th Sep 2012
16th Mar 2014
Post any bugs you find here. But there aren't as many bugs that are really bugs and I don't already know about than when this first started, so also use this as a general conversation save, or to ask / tell me anything. #1 most commented save in tpt!
jacob1 problems bugreport glitch fix 960847 tptpp glitches bugs tptplusplus

Comments

  • Atomic10
    Atomic10
    31st Mar 2015
    *Graps chin and nods* I see... Thank you very much.
  • jacob1
    jacob1
    31st Mar 2015
    Basically you needed to keep track of which particle you were reacting with, I do this by remembering rx and ry. Then you can delete that particle after the reaction.
  • jacob1
    jacob1
    31st Mar 2015
    local rx,ry = x+math.random(-1,1),y+math.random(-1,1)local reaction = tpt.get+property("type", rx, ry)if reaction == elem.DEFAULT_PT_WATR thensim.partChangeType(i, COFE)tpt.delete_part(rx, ry)end
  • jacob1
    jacob1
    31st Mar 2015
    Voyager15: when deco was removed from thumbnails I hated the decision and complained about it a lot. I also figured out / showed people ways to still make their thumbnails look good. I think if we develop a system to keep art off the front page then it would be perfectly fine to have deco in save thumbnails again. In fact I was sort of working on one :P, it only detects LCRY art though.
  • Atomic10
    Atomic10
    31st Mar 2015
    jacob1: *Sigh* Uuugh... I'm too lazy to show you my function, but I'll do it anyways, because my script would suck if I couldn't improve this ONE function, because 1/3 of my elements use it... id:1761042
  • Voyager15
    Voyager15
    31st Mar 2015
    Jacob1, I think we either have DECO shown on either all elements in all saves or on none, including LCRY. And I think much more people would rather prefer the former.
  • jacob1
    jacob1
    30th Mar 2015
    Atomic10: if you use the script server it's extremely easy to update a script. You just go to http://starcatcher.us/scripts/ , find your script, and click "open for editing". Once the update is approved anyone who downloaded it can update it. Also i'm confused about what your problem is ...
  • Atomic10
    Atomic10
    30th Mar 2015
    When CGND touches WATR, it turns CGND into COFE (And THE WATR DOESN'T DISAPEAR) What I'm trying to say is, I need BOTH elements in a reaction like that BOTH get "absorbed" in a reaction.
  • Atomic10
    Atomic10
    30th Mar 2015
    jacob1: Well, I don't really know how to UPDATE a script once I've posted it, and I want to make sure EVERY element is as functional as possible! So at this point, giving a small "demo" of my script wouldn't work. One reason why I'm not releasing the script yet is because most of my reactions are based off of a function, that is really crappy. Basically, it's:
  • jacob1
    jacob1
    30th Mar 2015
    It won't be fixed until Simon updates the renderer. Which could be never :P, lol. But it's already fixed and what you guys are really complaining about is the "should deco be enabled in thumbnails" issue. Obviously having it only appear on LCRY is stupid and doesn't make sense, sounds like what you really want is for deco to appear on everything.