jacob1
29th Sep 2012
16th Mar 2014
Post any bugs you find here. But there aren't as many bugs that are really bugs and I don't already know about than when this first started, so also use this as a general conversation save, or to ask / tell me anything. #1 most commented save in tpt!
problems
jacob1
bugreport
glitch
fix
960847
tptpp
bugs
tptplusplus
glitches
Comments
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Hello Jacob! I still believe that it would be awesome to have an option which prevents BHOL from forming when elements are highly layered. Yes, it can cause crashes and unpredictable behavior, but that's what makes TPT fun to play - the chaos. Add a warning "Enabling this option can cause crashes" or somthing like that. Come on Jacob.. wouldn't you love to see how 200000 particles layered in a single spot will behave?
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gatedestroyer: lol I think a jumpscare would be childish. It warns them already. For search, if you put a tilde ~ before your search you can do 3-letter searches. It just works (for reasons) gatedestroyer: idk, soap movement isn't exactly defined, all of that is glitches lol. NUKE11: nope. They are on a totally different map from particles, so aren't affected by anything.
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is there any way to destroy the walls in the topmos catigory using a bomb or machine?
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SOAP in noodle form doesn't go through E-WALL. But regular soap does. It's a glitch! Right?
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Why search bar can only search when there are four characters 3,2 and one do nothing. And while on the topic os search bar wouldn't it be cool if when ever someone writes something vulgar it would take them to a page which shames them for being immature and childish? How about a jumpscare? hmm..
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1. How about quantity sensor that measures amount of set element. Rounded to none, more than two. 2. Or another layer in decor section. the background layer. one that is paintable but does not interact with anything. And maybe another one in front that can mask everything but just as before doesent do anything. just imagine a detailed sewer with pipes in the background and a few in the foreground.
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Is there a way in game, to stop WIFI from becoming BRMT when exposed to PGRV? While making a level where player will have to use PGRV to move GUN particles to the finish line I was moving PGRV around and WIFI broke lol.
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gatedestroyer: subframe could be patched in the future, but if it ever was we'd probably add a setting. If only a smaller part (like the subframe behavior of just a single element) then we may not have the option. It's hard to say what exactly we'll do. But we do our best not to break saves needlessly.
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gatedestroyer: The PHOT changes are unfortunate, but only affect some saves. There were some problems and breaking some saves became unavoidable, although I improved it a bit to minimize that. gatedestroyer: hmm, maybe the resulting VIRS could depend somewhat on the color of the original element. Only slightly though.
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When I creat, I try to craft it in such way that it will enjoyed for the future by all (well, I guess mostly fans of hardcore platformers) are the subframe things ligit. I don't want to base mechanism of my save on a glitch that might be patched in the future.