jacob1
29th Sep 2012
16th Mar 2014
Post any bugs you find here. But there aren't as many bugs that are really bugs and I don't already know about than when this first started, so also use this as a general conversation save, or to ask / tell me anything. #1 most commented save in tpt!
jacob1
problems
bugreport
glitch
fix
960847
tptpp
glitches
bugs
tptplusplus
Comments
-
jacob1: OH MY FLAR**!!! Thank you so much! (For the Lua line) This will be so usefull and space-saving!
-
Admittedly, one of my goals is to write a non-MS-DOS C program... any help would be nice ;) But my Dad says it's complicated and refuses to elaborate.
-
jacob1: I know bit opeartions! Boolean and all! You know how if the least significant bit is set, then you shift right, it disappears? Unless you're using some weird language where it loops around... but as far as I know that's how it works in C. Likewsie, shifting left destroys left bits.
-
I still call it tpt++, even though it's just the normal tpt now. My mod isn't based off tpt++, I basically forked the old tpt 3 years ago and continue development on it.
-
... It was. 3 years ago in fact. If you are using tpt it's done in c++.
-
Is tpt being re-written in c++? Why? Simon told me (a few years back) About starting re-writing it.
-
and programming is hard :P, especially TPT these days, tpt++ killed all the mods, I think feynman's is the only one, besides a few failed attempts. We also haven't had a new developer since mniip, and he doesn't even do anything anymore <_< (well neither do I)
-
PortalPlayer: uh, not sure how much you understand bit operations anyway, I was just saying we use bit operators a lot.
-
Atomic10: just check "if reaction ~= 0 and reaction ~= <yourelement> then"
-
xD .ya im an awkward person :)