jacob1
jacob1
190 / 29
29th Sep 2012
16th Mar 2014
Post any bugs you find here. But there aren't as many bugs that are really bugs and I don't already know about than when this first started, so also use this as a general conversation save, or to ask / tell me anything. #1 most commented save in tpt!
jacob1 problems bugreport glitch fix 960847 tptpp glitches bugs tptplusplus

Comments

  • Atomic10
    Atomic10
    9th Mar 2015
    jacob1: OH MY FLAR**!!! Thank you so much! (For the Lua line) This will be so usefull and space-saving!
  • PortalPlayer
    PortalPlayer
    9th Mar 2015
    Admittedly, one of my goals is to write a non-MS-DOS C program... any help would be nice ;) But my Dad says it's complicated and refuses to elaborate.
  • PortalPlayer
    PortalPlayer
    9th Mar 2015
    jacob1: I know bit opeartions! Boolean and all! You know how if the least significant bit is set, then you shift right, it disappears? Unless you're using some weird language where it loops around... but as far as I know that's how it works in C. Likewsie, shifting left destroys left bits.
  • jacob1
    jacob1
    9th Mar 2015
    I still call it tpt++, even though it's just the normal tpt now. My mod isn't based off tpt++, I basically forked the old tpt 3 years ago and continue development on it.
  • jacob1
    jacob1
    9th Mar 2015
    ... It was. 3 years ago in fact. If you are using tpt it's done in c++.
  • Security-Drone
    Security-Drone
    9th Mar 2015
    Is tpt being re-written in c++? Why? Simon told me (a few years back) About starting re-writing it.
  • jacob1
    jacob1
    8th Mar 2015
    and programming is hard :P, especially TPT these days, tpt++ killed all the mods, I think feynman's is the only one, besides a few failed attempts. We also haven't had a new developer since mniip, and he doesn't even do anything anymore <_< (well neither do I)
  • jacob1
    jacob1
    8th Mar 2015
    PortalPlayer: uh, not sure how much you understand bit operations anyway, I was just saying we use bit operators a lot.
  • jacob1
    jacob1
    8th Mar 2015
    Atomic10: just check "if reaction ~= 0 and reaction ~= <yourelement> then"
  • bokiigogipowder
    bokiigogipowder
    8th Mar 2015
    xD .ya im an awkward person :)