jacob1
jacob1
190 / 29
29th Sep 2012
16th Mar 2014
Post any bugs you find here. But there aren't as many bugs that are really bugs and I don't already know about than when this first started, so also use this as a general conversation save, or to ask / tell me anything. #1 most commented save in tpt!
jacob1 problems bugreport glitch fix 960847 tptpp glitches bugs tptplusplus

Comments

  • Darthanihlus
    Darthanihlus
    25th May 2014
    also that wont help. At all. Also, thats a terrible start, no offense
  • Darthanihlus
    Darthanihlus
    25th May 2014
    the only things I do copy I give permission to use
  • Darthanihlus
    Darthanihlus
    25th May 2014
    I dont copy anything I swear
  • thespazz
    thespazz
    25th May 2014
    Don't worry about it @Darthanihlus. If it helps, I don't hate you.... well I don't hate you as much as I hate @jackson lol (jk)
  • jacksonmj
    jacksonmj
    24th May 2014
    Darthanihlus: not making insulting comments (1520655, and saves by Enderjapp2348) or false accusations of copying (970792/1293896) might be a good start.
  • Darthanihlus
    Darthanihlus
    24th May 2014
    jacob, remember when I got kicked from the team BMN? well now kydon has gone and told everyone in his group about me, and now half of TPT hates me. WHATCHADADO?
  • jacob1
    jacob1
    22nd May 2014
    well i'll definitely fix those two bugs by the next version, for now I added DRAY (look it up in the forums), and am writing a new Sconscript for both my mod and TPT (the Makefile will still be there for my mod just in case though)
  • mecha-man
    mecha-man
    21st May 2014
    In your mod if you use tpt.el.(element).menusection and give a negative number it crashes.
  • jacob1
    jacob1
    20th May 2014
    mecha-man: interesting, probaly a bug in both my mod and tpt, my mod for crashing, and tpt for allowing you to create invalid walls like that.
  • mecha-man
    mecha-man
    19th May 2014
    If in the official version you use tpt.set_wallmap with an id of 16, 17 or 18 and save it. When you open up the save in your mod it shows up in the HUD as ERASEWALL, (null), and HLIF respectively. Any higher id and it crashes when you open it.