Compressed particles (not sure if bug)

  • Spavid04
    24th Jun 2012 Member 1 Permalink

    I recently tried to compress some particles (!set x all 300 then !set y all 200) and after 3 ticks the whole thing i compressed turned (transformed) into black hole thus resulting a one particle pixel (not 30000 as i wanted). Can anyone brief me on this?

  • plead-for-destruction
    24th Jun 2012 Member 0 Permalink
    @Spavid04 (View Post)
    this was a "fix" the devs decided they didnt want the old compression as it was not intended >.>
  • boxmein
    24th Jun 2012 Former Staff 1 Permalink
    @Spavid04 (View Post)
    The devs don't want compression anymore so they thought that turning it to a single BHOL would work seamlessly. This also seemed to generate BHOL when NEUT passes through GLAS and a few other glitches. Not anymore though.

    >edit: tenses and extra sentence to end
  • jacksonmj
    24th Jun 2012 Developer 2 Permalink
    @boxmein (View Post)
    Neutrons passing through glass don't produce BHOL for me. Can you provide an example save?
  • Poorsoft
    24th Jun 2012 Member 1 Permalink

    @Spavid04 Compressed particles turn into a black hole, on the theory that when matter collapses on itself, it creates .. a black hole. Compression was never intended, however it was only a matter of time since experimenters like bEngineer worked it out. It may come back though... who knows?

  • boxmein
    24th Jun 2012 Former Staff 0 Permalink
    @jacksonmj (View Post)
    They don't anymore? Sorry.. Someone used to mention that and I just mentioned that in the past. Let me fix the tenses.
  • R3APER
    25th Jun 2012 Member 0 Permalink
    As far as I can see all compression related phenomenons have been eradicated from the current version. I don't really see the point in its existence anyways, it sucks the fun out of using your creativity to create new more sleek designs for stuff. Being able to make compressed lasers is almost like cheating, in the sense that automatic compression further turns traditional beam compression methods obsolete.