About Mods...

  • Dascenedude
    3rd Nov 2012 Member 0 Permalink

    This isn't really a suggestion, but I don't know where to post it so heres the problem : I see that most mods are not uptodate with TPT's current version, so the mods are missing lots of things. I'd like to see a mod that is up to date, seriously. Thanks ~

  • boxmein
    4th Nov 2012 Former Staff 0 Permalink
    @Dascenedude (View Post)
    Point is, the entire game has been revamped. The entire engine re-written, the element creation concepts are wholly different. Since version 83, you're playing The Powder Toy written in C++, or the new TPT++. All old mods are on TPT.
  • jacob1
    4th Nov 2012 Developer 0 Permalink
    @Dascenedude (View Post)
    the problem is that most mods don't use github, which makes it hard to update mods without re adding the elements. They have to redownload the newest source, and add back all of their elements manually, and that is hard sometimes to do. Most mod makers don't do this often.

    The other problem is that tpt was rewritten in c++. You can't simply use github to do this either, mods have to be rewritten again. The old elements can't be copied over, because tpt++ does elements differently. It takes a lot of work to port a mod to tpt++, and that hasn't been done yet.

    The only mod that is up to date is mine (sort of). It has all of the new elements from tpt++, and many of tpt++'s features. Even though it does what tpt++ does, it isn't tpt++. I just copied stuff from it and converted it back. It will take a lot of work to port it to tpt++, and that won't be out for a while. The other mod makers still have to figure out how to compile and mod tpt++, it might be a while before people start to figure that out. jacksonmj justreleased a version of tpt with tpt++'s elements, although it doesn't have any of it's new features.