PGWY Particle Gateway

  • asdf72
    19th Oct 2011 Member 0 Permalink
    @dnerd (View Post)
    Isn't that DMND?
  • BLISax
    19th Oct 2011 Member 0 Permalink
    @asdf72 (View Post)
    I think he ment have it block all the elements when deactivated... insead of being destroyed by SING, and AMTR
  • asdf72
    19th Oct 2011 Member 0 Permalink
    Oh... Sorry. Use the wall that lets particles past when sparked, but add a spark loop at the end with a switch.
  • BloodLust
    19th Oct 2011 Member 0 Permalink
    -_-

    the whole point of the element ( while acting differently and having other features ) is to NOT BE WALL
  • asdf72
    19th Oct 2011 Member 0 Permalink
    Oh, because wall doesn't conduct and is bigger than a pixel. I get it now. Sorry for not reading it properly.
  • Jallibad
    19th Oct 2011 Member 0 Permalink
    @BloodLust (View Post)
    you know, they normally use life at 10 for elements that switch...
  • BloodLust
    19th Oct 2011 Member 0 Permalink
    yea, i just figured somethign low like 3 would be ALMOST instant to the deactivating of the element