Liquid shader using alpha-thresholding.

  • Fast-Driver
    30th Sep 2012 Member 0 Permalink

    Wow, this looks awesome. Hope it gets implemented. :)

  • Videogamer555
    30th Sep 2012 Member 0 Permalink
    I think he did this without open gl. Shaders officially use open gl, but any graphics software can use the specific algorithms, like what this guy did. Looks like he made this shader's calculation from scratch.
  • ief015
    30th Sep 2012 Former Staff 0 Permalink

    @Ximon (View Post)

     It doesn't have to use OpenGL. It can be done the same way glowing is done, can it not?

     

    Edit:

    Also liquid blending.

     

  • Ximon
    30th Sep 2012 Administrator 0 Permalink
    @ief015 (View Post)
    Possibly, but I can't imagine it being fat when running on the CPU
  • The-Fall
    30th Sep 2012 Member 0 Permalink

                                                                                                                                                                                                              

    Deleted

  • Videogamer555
    3rd Oct 2012 Member 0 Permalink
    Who ever said this uses opengl? Alpha blending is a very simple concept. You could code this directly.
  • R3APER
    3rd Oct 2012 Member 1 Permalink

    @ief015

    Water looks like shit, and we all know it.

     

    You had my attention from the very beginning. Very good work.

  • Dawgie
    5th Oct 2012 Member 0 Permalink