Big problem :(

  • Dragonfree97
    27th Nov 2010 Member 0 Permalink
    These are elements 121 and 122, btw
  • Dragonfree97
    27th Nov 2010 Member 0 Permalink
    That would explain it. Any way of increasing the limit?
  • Pilihp64
    27th Nov 2010 Developer 0 Permalink
    yes that is the problem, wall code starts at 122, you will need to move walls numbers, have fun
  • Dragonfree97
    27th Nov 2010 Member 0 Permalink
    I've got walls in powder.h running at 22-35 and one at 40
  • Pilihp64
    27th Nov 2010 Developer 0 Permalink
    yes that is normal, when it sees a number over 120, it will subtract 100, and use that as the wall number in powder.h
  • Dragonfree97
    27th Nov 2010 Member 0 Permalink
    Moved the wall numbers, moved the element numbers to after the wall numbers, no effect.
  • Pilihp64
    27th Nov 2010 Developer 0 Permalink
    yea.. magical numbers of 120ish are all throughout the code and need to be changed also.
  • Dragonfree97
    27th Nov 2010 Member 0 Permalink
    Wait, hang on. Where can I jump the numbers of the elements to so they don't conflict with any walls or what-have-you?
  • Pilihp64
    27th Nov 2010 Developer 0 Permalink
    the element numbers need to be in order and not skip over wall numbers or anything.
    i moved my walls up 100 numbers higher, but you have to go through the code and add 100 to a ton of stuff as well.
    once i push my next update, it has the higher wall numbers so you can see.