Strange Titanium cooling capabilities

  • HitlerSucks
    29th Mar 2015 Member 0 Permalink

    I thought that titanium got cooled down too fast by the air around it, not allowing it to heat up everything else?

    But then again, I have no clue what I'm talking about half the time.

    Edited once by HitlerSucks. Last: 29th Mar 2015
  • Factorial
    29th Mar 2015 Banned 0 Permalink
    This post is hidden because the user is banned
  • Ben_Ger
    29th Mar 2015 Member 0 Permalink

    @CeeJayBee (View Post)

     hm.

    I guess you are right there, could make for some good passive(or active) cooling.

  • Factorial
    29th Mar 2015 Banned 0 Permalink
    This post is hidden because the user is banned
  • jacksonmj
    29th Mar 2015 Developer 4 Permalink

    Well it's half bug half feature..... Jacob1, Cracker64, and Jacksonmj : WHAT ARE THE DEVS GONNA DO ABOUT IT

     

    Confiscate caps lock?

     

     

    The reason why this happens: particles always transfer heat to/from the air. However, in the air sim code, temperature in unblocked cells can affect the temperature in blocked cells, but temperature in blocked cells cannot affect the temperature in unblocked cells.

     

    It's difficult to fix this at the moment. I can't really stop particles from transferring heat to/from the air if ambient heat is blocked in that cell, because bmap_blockairh is changed by particles during the main update loop, so it's unknown whether a particular cell will transfer ambient heat until the end of the loop. But this is the same loop where heat transfer between air and particles occurs.

     

    I might have a poke at the air sim code at some point, but it's not immediately obvious how I'd fix it there either. Ambient heat not obeying conservation of energy is kind of a Bad Thing though.

    Edited 2 times by jacksonmj. Last: 29th Mar 2015
  • Ben_Ger
    29th Mar 2015 Member 1 Permalink

    @jacksonmj (View Post)

     yay, I found a bug XD

  • NF
    29th Mar 2015 Member 0 Permalink

    @Ben_Ger (View Post)

     Hurray! for Ben_Ger. xD *Coughs* I'm getting old.

  • Ben_Ger
    30th Mar 2015 Member 0 Permalink

    @NUCLEAR_FOX (View Post)

     now, now gramps..... have a seat and get some rest....

  • Factorial
    30th Mar 2015 Banned 0 Permalink
    This post is hidden because the user is banned
  • Ben_Ger
    24th Aug 2016 Member 0 Permalink

    @jacob1 (View Post)

     I dont know too much about coding but... is it maybe possible to a simple distinction to the ambient heat code? as in:
    IF

    Cell contains TTAN

    THEN

    No heat transfer to other cells

    ELSE

    Heat transfer to other cells

     

    I guess I am underestimating the changes I am proposing here but all I see in the thermal vision mode is that the cells heat up for a second and then the heat disappears. Its exactly what you said about them giving heat to an adjacent cell but those are not accepting it (due to the giving cells being blocked), so they are just kinda "forgetting" about it. Another idea could be to simply give TTAN a property like FILT, where ambient temperature doesnt affect it at all, although that would open up the fact that TTAN would become a god material for people like me who play almost exclusively with ambient heat on.

     

    I hope my suggestion to this (very) old thread was maybe helpful.