I don't know too much about superconductivity and the various other principals of electronics, but I'm sure this idea could bear tweaks and additions to give it more uses in the world of TPT... The power levels a reactor gives off determining how 'good' it really is, light bulbs, electric heaters, more advanced computers, more simplified transmitting and recieving mechanics, or maybe even lasers with power levels dependant on voltage... Just to name a few.
Like I say, if an idea finds its way into the game, it becomes much easier to expound upon... this doesn't just have to be confined to a single element... In my opinion Wire-World is boring, and a hassle; It seems to follow its own rules and takes special attention to use, as well as the functions it carries are not shared with any other elements except those of GOL. (Which still confuse me.)
If this voltage behavior were to flow across all electronics, thus relating to reality, there would be multiple ways for improvement and additions... Which might easily be even better than just sending signals with it.
Electricity, in reality, is just a signal that differs in strength so as to transmit a vastly-varrying message; As is the case with muscles, electric motors (electromagnets), lights, your brain.... Think outside the box some time, you might like it.
Its a great idea, but what do we do with all the saves that rely on infinite electricity? Basically all electronics saves.. It would be great if this was an option such as water equalisation.
Another idea would be decaying, electricity (signals) decay over long wires, needing repeaters with a reliable power source or a battery, this would definitely add some level of realism to TPT.
Also, computers could interpret a voltage level as a number, like potentiometers.
@ExplosivePowderGuy (View Post)
I didn't think my post was hard to understand... It was stated that in order to get a higher-voltage particle of SPRK using battery you would have to manually set the battery's voltage output value.
In layman's terms: spark stays the same, but you can change the power each individual SPRK element contains, so that you can use SPRK for different applications.
It was also stated that if there were to be any build-breaking changes, the devs would make sure everything got ironed out before adding them to the game, or they just wouldn't add them at all... It seems that most people don't take that into consideration, so it is justifiably worth mentioning.
As stated in my last reply: "It is justifyably worth mentioning."
Like that? xD
@NorthMustang
@Potbelly
What? I did read the post, I just suggested another idea!
By the way,
NorthMustang:
It was also stated that if there were to be any build-breaking changes, the devs would make sure everything got ironed out before adding them to the game, or they just wouldn't add them at all... It seems that most people don't take that into consideration, so it is justifiably worth mentioning.
That's why I mentioned making this change an option...
ExplosivePowderGuy:
but what do we do with all the saves that rely on infinite electricity?
This right here is the sole reason for my reply... (SPRK stays the same, with the exception of maybe a few spark generating reactions... No breakage occurs... (No need for special toggles to be added!))