Why not add some sort of air layer like heat? It shouldn't be that hard, but it would be wayyyyy worth it. And you could turn it on and off like heat. Also I think pressure should have a on/off button like heat as well, since they are essentially both layers.
Also, change AIR to something else because it might get confusing for people.
ZebraineZ its called Black Body radiation, Its like having a camp fire, all the air around you can be much cooler than the fire yet you are feeling the massive heat of the fire even though the temperature of the air near you is much lower.
IR photons, emitted from hot stuff (fire) similarly to neutrons,except invisible in all but heat view, thus heating other nearby objects, such a concept (with work) could be used to simulate convective heat transfer without adding air to the game.
If a photon's heat reflected its frequency or whatsit, so that colder light could act like radio waves. That doesn't sound so awesome though. >_>
The thing is that radio waves have trouble exciting particles due to the fact that they have so little energy. It's like trying to start a fire with a flashlight. I can't see where there'd be any use for them where photons for transmitters do not already serve.
Infrared radiation might be useful though, particles that would be absorbed immediately on contact and average their own heat with that of the particle they touch, or add their heat to their recipient. I'm not entirely sure if that kind of particle would be more useful with Neutron's type of movement, since typical fire doesn't exactly release heat in only eight directions.
I like the idea of the radio sender and reciever, since the electrodes melt all of my circuitry... or maybe I'm just using the electrodes wrong :P
Radio Reciever (RCVR?) should absorb photons and emit electricity to adjoining metal in return Radio Sender (RSDR?) should emit photons when electricity hits it
(or a renamed version of photons, it wouldn't change much, as foam was renamed to insulator without much trouble)