what about making something "gain" heat much faster. for example black hole heats up FAST FAST FAST. but because it absorbs everything it touches, you can't have it connected to anything directly.
uranium heats rather slowly.
lava heats quickly, but is quite damaging to fragile elements.
okay, for one, the heat is at it's maximum speed right now, sorry, but it's true, I did the real life values for the heat speeds and converted them to the code's measurements. secondly, uranium is one of the fastest elements on earth to heat up and cool down, and third, all of the elements already have their correct heat values so there would be no point in changing them.
it is simply not possible, with the way the game handles heat
Could you please elaborate? Does it have something to do with the game loop or just an algorithm problem?
I mean what I'm trying to say is it to do with the heating part of the code or the entire program itself?
I'd look into the code myself but I just can wrap my head around the seemingly random variable names and the endless nesting loops :P I mean really what the hell:
Code:
for(y=0; y<h; y++) for(x=0; x<w; x++) { r = g = b = c = 0; for(j=0; j<f; j++) for(i=0; i<f; i++) if(x*f+i<sw && y*f+j<sh) { p = src[(y*f+j)*sw + (x*f+i)];
Btw, Simon, can you comment code more, please? I know it sounds boldly and the some parts of the code were inherited from old developer, but it will help understanding PT a lot.