Interactive Story Two

  • edza101
    3rd May 2011 Member 0 Permalink
    you walk over admireing the ivory case and turn the handle of it.
    It plays a song you remember singing it as a child
  • brennan313
    3rd May 2011 Member 0 Permalink
    then you remember what happened when you where a child
  • edza101
    3rd May 2011 Member 0 Permalink
    you were with your mum....
    she was telling you something....
    The horrors always--
    then she was gone...
  • hollywoodninja
    3rd May 2011 Member 0 Permalink
    then you saw your mum nude in the corner of the room

    lolz XD
  • CAC-Boomerang
    3rd May 2011 Member 0 Permalink
    Underneath the music player is a small hole. It is just shallow enough and wide enough to put your finger in it. You feel a button and push it. You notice how the music changes to one by Beethoven, then a wall spins around and a piano with a roll in the middle comes around. You realise that you must play the beginning of beethoven's fifth on the piano. With your adept skills, you play it. Then, the piano roll drops out with a message on the back. It reads: Find him... you must... He is in the attic basement. Careful, few have ventured outside...
  • BlueAmulet
    3rd May 2011 Member 0 Permalink
    You decide to go out side but it is pitch black. You hear foot steps and see the faint out line of a person's shadow. You try to run back inside but are greeted by a hand on your neck. You kick the man and that provides you with limited time to escape. You run into a door and decide its the attic basement. But when you attempt to open it the door is locked. You try out the key you still have but it doesn't work.
  • CAC-Boomerang
    3rd May 2011 Member 0 Permalink
    Then, you notice that the stairs are full of dust. You brust off the dust, and see a piece of wire. Sadly, its the wrong size to fit in the lock. Then you also see that stairs have not been places accurately. You pry off a bit of wood from the stairs. Then you see all sorts of junk behind. Then you see a solid, sharp credit card. You insert it between the door crack and slide it down fast. The credit card broke, but the lock was damaged. Now, using the wire, you now opened the door. A short figure stands near you.

    He says he is a ghost, and wishes to journey with you. He has lived in this house 50 years ago, so he says, and you trust him.
  • Uberness
    3rd May 2011 Member 0 Permalink
    @gamax92!108972
    You find a vent on top of you, it has a ladder inside. You climb up the ladder................


    *Edit: Oops
  • BlueAmulet
    3rd May 2011 Member 0 Permalink
    You feel the walls of the room but are constantly interrupted by the sounds of the man outside beating the door. Finally, You feel something on the wall and make it out to be a light switch. You flip the switch and the lights turn on but are really dim and flicker on and off. Looking around you notice that this room looks almost 10 years old. Confused, you inspect the walls further. You find a crack in the wall and relize that the wall you've been feeling has been placed over the original walling. You rip a chunk of the new wall off and find a shiny object.
  • CAC-Boomerang
    3rd May 2011 Member 0 Permalink
    The "ghost" says that the man beating on the door was his friend 30 years ago, although back then he wasn't his friend, nor did he know him. The ghost explains that you are in a time paradox. He also says that you can use his Winchester 1887 Model that he had ever since he was a boy. You now shoot the man beating on the door. Inside his pocket is a note:

    Your next mission is to find that man who has fallen into our paradox. He is somewhat intellegent, and is getting past all these obstacles before we will ever detain him. You cannot let him find out our secret... Look, just find him, and throw him in the jail. Don't kill him, as that could distort time. You BETTER not fail me this time, John.

    -From The BOSS, 21-11-1946


    Now you see that you are not wanted here. Suddenly, the man disappears along with the note. The ghost observes that you are in grave danger. The ghost opens a painting, and turns a vault around.

    "Now look at this", he says.

    He reads out a note: Our hitman, John, has been killed. We need you to get the man who is still in the complex. He is tampering with time! And more of this, he will discover our secret... Agatha, you must detain him some how. You're our next hope, so don't fail me like John did. ...Or else...

    -From, The BOSS, 21-11-1856


    Apparently, the "Boss" can travel through time, and send notes through time. That must be part of the secret. Your mind is now poised to getting out of the paradox. The ghost psychically reads your mind and replies, "You may leave after your mission. You were sent here by someone, for a purpose. That is all I know. Destroy "The Secret", and you will free me back to my time, along with everyone trapped here."

    Now, the ghost opens a trap door, above and connects a ladder to it making it easy to climb through.

    Eventually, you get your foot and climb up the ladder.