TheTempest's Mod- The Beginning

  • Neospector
    25th May 2011 Member 0 Permalink
    @shroom207 (View Post)
    That is exactly one number. R_TEMP controls spawn temperature.
  • TheTempest
    25th May 2011 Member 0 Permalink
    @jalfor what you mean change the state of switches? wait, you mean like have bray hit pump and activate/deactivate it? @Neospector Yeah, that's why I wanna know which to do lol I think I'm just going to make a new element RLAV Realistic Lava.
  • jalfor
    25th May 2011 Member 0 Permalink
    I mean like have an array that when it hits switch it will turn it on and another one that when it hits switch it will turn it off.
  • TheTempest
    25th May 2011 Member 0 Permalink
    Hmm... Sounds kinda way outta my league, I'll ask around and talk to some Devs though.
  • mniip
    25th May 2011 Developer 1 Permalink
    @TheTempest (View Post)
    No,this will crush game.
    (2 brown brays toggle swithches)

    TPCR-TemP ChangeR
    PSCN-NSCN-activable-deactivable
    when on changes temp of allparts around to itselfs
    ITS temp can be changed only with HEAT/COOL tool (like INSL)
    (just use cycle and temp evaluation)

    HBTR/CBTR - Heat/Cool battery
    generates electricity when finds particle heater/cooler than itself nearby.
    ITS temp can be changed only with HEAT/COOL tool (like INSL)
  • TheTempest
    25th May 2011 Member 0 Permalink
    Hmmm....... @mniip I Accept the challenge. I have to get good at powder.h file changes first, but element is next.
  • jalfor
    25th May 2011 Member 0 Permalink
    @mniip (View Post)
    OMG thanks, I didn't know that, I'll use that now.
    @TheTempest (View Post)
    good luck with your mod!
  • TheTempest
    25th May 2011 Member 0 Permalink
    @jalfor Thanks :)
  • BudCharles
    25th May 2011 Member 0 Permalink
    @TheTempest (View Post)
    Oh, could plastic explosive melt at 200 or something degrees into a liquid plastic, that burns at a similar rate to bcol, or just explodes normally. And will there be a link to the mod?
  • TheTempest
    25th May 2011 Member 0 Permalink
    I will release it when I think I have enough new elements etc, although I may release a beta or such. Also, not sure how melting an explosive would work :|