@catelite I have looked into it the best i could but i cant get the visual studio for windows or github so i cant really see a lot, i just couldnt get a lot without those, but whatever, im not gonna complain when I cant fix it.
Then maybe do as you suggested, a particle sized calculation for individule particles (not not calculation for a whole block). Simple, charge, mass, electrostatic force (x, y directions).
I could probably write a visual basic program that would do this.
Then get linux. It makes compiling super easy, seriously. :P
...And yeah but, that many variables added, like I said, would be like calculating heat on every frame six extra times. You have to account for lag, which isn't easy.
@Catelite(View Post) So then is that the official word? The powder toy developers will not be adding any electrostatic simulation to TPT? It shouldn't really be a problem, because it won't need to keep track of extra variables as long as electrostatics mode is turned off. It will only have more lag when it is turned on.
@Videogamer555(View Post) I think this would be pretty cool. @user25(View Post) I think you need to either code it yourself, learn actual C and stop being a noobfag, and also just in general stop going through the suggestions forum and bitching going "code it yourself."
@merbo No need for expletives, and dont say that, i dont, i only do that to ones where it is going to be a very large change and either cause lag or has been rejected like the magnets etc. I am pretty sure that i'm not neraly a "noobfag" compared to you.
@user25(View Post) ...aaaaaaand there isnt make for windows? Oh, wait there is, and it works same as linux make. @user25(View Post) No, you retard, I've almost completely mastered C# and have made MANY MANY different mods for many games. I also know Java. STFU&>FO