Official Game Feedback

  • Fakenublet
    21st Oct 2013 Member 0 Permalink

    For the sake of not clogging up the forums because there's already alot of game threads, can somebody please tell me what does the new FILT modes do? I'm kindof lost right now

  • jacob1
    23rd Oct 2013 Developer 1 Permalink
    This thread has been ignored for a little too long ...

    @Fakenublet (View Post)
    in the HUD it should say what they are. They are sort of like new logic gates, There's red and blue shifts (size of the shift determined by temperature it says), an XOR and a NOT, some quartz scattering thing (how qtrz used to act).

    Also FILT modes now affect BRAY and BIZR. And if you pass some PHOT next to DTEC, it will create sort of an ARAY beam like thing that directly sets the color of FILT (possibly a new way to store information)

    @nijalninja98 (View Post)
    I guess that could be a problem, but you'll have to find some way around it. That's just how GOLD works.

    @C_D_Pro (View Post)
    that version probably wouldn't have very much actually, a lot more than you think isn't realistic in tpt. And it would require adding lots of realistic features to make that mode work. Doesn't really seem like a good idea ...

    @ramoman (View Post)
    I added another limitation, on my hydrogen star now no PROT is produced, so everything should be fine now I hope.

    @mixorin (View Post)
    can you give an example of a command that does this?

    @The-Fall (View Post)
    I fixed PROT lasers, when PHOT is being converted to PROT it now keeps the same direction. Well actually I don't really know what you are complaining about but maybe this will fix it ...?

    @fatmandandan (View Post)
    maybe there is too much stacking and BHOL is being produced? I would check.
  • The-Fall
    23rd Oct 2013 Member 0 Permalink

    @jacob1 (View Post)

     Thank you.

  • minecraft-physics
    26th Oct 2013 Member 0 Permalink

    The double scale mode/ fullscreen bug in tpt is still here; and I am told that I don't need to install tpt on Mac OSX every time I boot up

  • fatmandandan
    27th Oct 2013 Member 0 Permalink

    @jacob1, I've been going through it for the past few days, and havent been noticing any blackhole forming, the water isn't dissapearing extremely rapidly, however in smaller builds it becomes noticable after a few minutes, that is why I have been using clone in my creations "uneccesarily" 

     

    Thank you for your time

    ,Dan

  • Schneumer
    27th Oct 2013 Member 0 Permalink

    china.....don't be racist. :P

     

    Edit: Well......one guy made a thread about a bomb/wall bug. There was metal, and wall surrounded it. there were two pixels of metl on top, and bomb hit it. It also melted /destroyed the metl in the wall. This should be fixed to make it so that bomb can't go through wall. Well, it was only one wall pixel of WALL, but still, i minor fix......just for good measure

     

    Edit: You should also move dmnd to solids instead of special, i think. just my opinion.

     

    Edit: Dmg is more explody,  so it should be in explosives. Lots of the explosives in explosives produce force anyway.

    Gold should probably be moved to electronics, i know it makes sense to be in the solds menu, but even irl it's used in electronics, and also in tpt most of the time.

    Warp should be in force, as it moves things and isn't really "radioactive". Yes bombs, i know, but still.

    Antimatter should be moved to special, it also isn't really "radioactive"....it erases things, so yeah. It should be in special.

    Dmnd should be in solids, i understand it is special cuz it's indestructible, and this would be unconvienent, but it's solid......the only thing that keeps it in special is its indestructibility...

    Fuse should be in explosives, its a fuse like ignition cord to explosives.....

    Edited 3 times by Schneumer. Last: 28th Oct 2013
  • jacob1
    28th Oct 2013 Developer 1 Permalink
    Edit-wrong thread
    Edited 2 times by jacob1. Last: 28th Oct 2013
  • Cacophony
    28th Oct 2013 Member 0 Permalink

    Aw man, I was just about to message you about that

  • jacob1
    28th Oct 2013 Developer 0 Permalink
    Edit-wrong thread ... lol (maybe I need sleep ...)
    Edited 2 times by jacob1. Last: 28th Oct 2013
  • kenzierocks
    30th Oct 2013 Member 0 Permalink

    I think that spark signs should probably act like METL or something, so that when SPRK is held they continue to spark the attached electronics. Right now it is only on release of press.

Locked by jacob1: Old / not enough space in first post