Official Game Feedback

  • QuanTech
    22nd Aug 2017 Member 0 Permalink

    @suibian (View Post)

     The detecting METL part is probably a bug, but the detecting itself isn't. In the source, when LSNS detects something with higher life than its temperature, its life gets set to 1. Later, the code checks if its life is >=1. If it is, then the 'spark conductor' code is run. If you set the LSNS's life to 1 or greater, this will 'fool' the code into thinking it detected something with higher life. The same goes for all the other sensors

    Edited once by QuanTech. Last: 24th Aug 2017
  • Powdertristan
    24th Aug 2017 Member 0 Permalink

    Jacob1, please read, I have a problem. my coloring thing, (as people call it deco) isn't working at the colorer is not responding. do you know how to fix this, or do you know the problem?

  • Alexwall
    24th Aug 2017 Member 0 Permalink

    Powdertristan:

    Jacob1, please read, I have a problem. my coloring thing, (as people call it deco) isn't working at the colorer is not responding. do you know how to fix this, or do you know the problem?

     

    @Powdertristan (View Post)

     hit ctrl+b

  • Powdertristan
    24th Aug 2017 Member 0 Permalink

    how does HEAC work? I've tried everything. it does not heat anything. I even tried electronic stuff.

    Edited 2 times by Powdertristan. Last: 24th Aug 2017
  • TPT_PL
    24th Aug 2017 Member 0 Permalink
    @Powdertristan (View Post)
    Make two pots out of HEAC, joined with a single HEAC line. Pour WATR into one pot, and THRM into the second. Ignite the THRM in the second pot. Even if the line joining the pots is pretty long, the WATR in the first pot should begin to boil.

    HEAC doesn't heat up things. HEAC means "heat conductor." It is an element that conducts heat extremely quickly (and doesn't melt that easy, which makes it even better). Press 6 on the keyboard and put some FIRE under HEAC. The FIRE will be green (because temperature) and you'll see HEAC quickly turning from blue to green in contact with FIRE.
  • anotaros
    1st Sep 2017 Member 0 Permalink

    I do have one request, the games great, i think you should add like resolutions, and then (idc about this really) but make the size of the sandbox scale to the resolution. This is mostly to fix the poor fullscreen mode. Thanks in advance.

  • Wiktor120
    3rd Sep 2017 Member 0 Permalink

    Polonium and uranium should decay into something. Most isotopes of polonium decay into lead.

     

    The most common isotope of Uranium decays into Thorium-234, which decays into Protactinum-234, which decays into Uranium-234, which decays into Thorium-230, which decays into Radium-226, which decays into Radon-222, which decays into Polonium-218, which decays into Lead-214, which decays into Bismuth-214, which decays into Polonium-214, which decays into Lead-210, which decays into Bismuth-210, which decays into Polonium-210, which decays into Lead-206

     

    At least wikipedia says so.

    Edited 3 times by Wiktor120. Last: 3rd Sep 2017
  • zaccybot2
    3rd Sep 2017 Member 0 Permalink

    @Wiktor120 (View Post)

    This is not meant to be a 100% accurate simulation of everything, and I don't think that this many elements being added purely for the benefit of the decay chains would be a very good idea at all. Maybe suggest it to @Potbelly on the immersive radioactivity mod.

    Edited once by zaccybot2. Last: 3rd Sep 2017
  • suibian
    4th Sep 2017 Member 0 Permalink

    @jacob1

    When BRAY passing through STOR (tmp=5), causes gaps.

    Why?

  • Wiktor120
    4th Sep 2017 Member 0 Permalink

    @zaccybot2 They could at both just decay into broken metal.

    Edited 5 times by Wiktor120. Last: 4th Sep 2017
Locked by jacob1: first post too large, go to https://tpt.io/:23230 instead