The detecting METL part is probably a bug, but the detecting itself isn't. In the source, when LSNS detects something with higher life than its temperature, its life gets set to 1. Later, the code checks if its life is >=1. If it is, then the 'spark conductor' code is run. If you set the LSNS's life to 1 or greater, this will 'fool' the code into thinking it detected something with higher life. The same goes for all the other sensors
Jacob1, please read, I have a problem. my coloring thing, (as people call it deco) isn't working at the colorer is not responding. do you know how to fix this, or do you know the problem?
Powdertristan:
Jacob1, please read, I have a problem. my coloring thing, (as people call it deco) isn't working at the colorer is not responding. do you know how to fix this, or do you know the problem?
hit ctrl+b
how does HEAC work? I've tried everything. it does not heat anything. I even tried electronic stuff.
Polonium and uranium should decay into something. Most isotopes of polonium decay into lead.
The most common isotope of Uranium decays into Thorium-234, which decays into Protactinum-234, which decays into Uranium-234, which decays into Thorium-230, which decays into Radium-226, which decays into Radon-222, which decays into Polonium-218, which decays into Lead-214, which decays into Bismuth-214, which decays into Polonium-214, which decays into Lead-210, which decays into Bismuth-210, which decays into Polonium-210, which decays into Lead-206
At least wikipedia says so.
This is not meant to be a 100% accurate simulation of everything, and I don't think that this many elements being added purely for the benefit of the decay chains would be a very good idea at all. Maybe suggest it to @Potbelly on the immersive radioactivity mod.
@zaccybot2 They could at both just decay into broken metal.