Mod element suggestion thread

  • jombo23
    16th Nov 2012 Member 0 Permalink

    Started a new mod, gonna be pulling elements from here. check it out, its powder toy extended!

  • DEATHWATCH
    28th Nov 2012 Member 1 Permalink

    how about ramaking C4 more realistic.   C4 is a plastic that is a off-white solid with a texture similar to moddeling clay. C4 has a detanation velocity of 8,092 m/s (26,550 ft/s). C4 is very stable and insensitive to most physical shocks. C4 cannot be detanated by a gunshot or by dropping it onto a hard surface. It does not explode when set on fire or exposed to microwave radiation. Detonation can only be initiated by a combination of extreme heat and a shockwave, such as when a detonator inserted into it is fired. When ignited with a flame rather than detonated with a primary explosive, C4 just burns, so American soldiers during the veitnam war era would sometimes use small amounts of it as a fuel for heating rations. However, burning C4 produces poisonous fumes and should be avoided. and also the C4 in the official powder toy is not powerful enough to be considered realistic.... please share this comment with the top element designers so this can get to the official poder toy....thanks

  • christmason
    1st Dec 2012 Member 0 Permalink

    need something explosive kinda like bomb or dest but actually explodes small explosion per pixel

     

  • EAEnzo
    1st Dec 2012 Member 0 Permalink

    A mod for all elements.

  • matheusfredrich
    3rd Dec 2012 Member 1 Permalink

    Since a big part of "The Powder Toy" is explosions/explosives i think that improvements/additions to the explosives aspect of the game would improve it alot.

    The explosives in this game are not very realistic, they produce more flame and not much pressure. Where as in reality they produce a sudden flash/flame and pressure from combustion. They also produce a "shock wave" which i think should be added to The Powder Toy.

     

    Heres a link to base the power of the explosives off of (its a link the the Relative Effectiveness chart for many common explosives, this shows how effective the explosive is.) http://en.wikipedia.org/wiki/Relative_effectiveness_factor

     

    Heres a list of explosive/elements that should be added. 

     

    PETN - Pentaerythirol Tetranitrate, made by mixing Pentaerythirtol with nitric acid.

    ETN - Erythritol Tetranitrate, made by mixing Erythritol with nitric acid.

    ERY - Erythritol

    PERY - Pentaerythritol. made by mixing erythritol with acid.

    AMO - Ammonium

    AN - Ammonium Nitrate, made by mixing ammonium with nitric acid

    ANFO - Ammonium Nitrate Fuel Oil - made by mixing ammonium nitrate with gas.

     

    If you are intrested in making this mod then please message me and i can help with information and more details on the "new" elements. And provide more elements.

  • edwardfanboy
    7th Dec 2012 Member 0 Permalink
    GEIG creates spark when hit by NEUT
  • The-Fall
    7th Dec 2012 Member 0 Permalink

    @edwardfanboy (View Post)

     

    We have particle Detector now. 

    Make its Ctype neutron.

     

  • nuked
    13th Dec 2012 Member 0 Permalink
    SPE super explocive detonates from fire white
  • Arcvain
    22nd Dec 2012 Member 1 Permalink

    Someone needs to make paper(papr) and cardboard(crdb) or (card). So perple can make real paper bombs and i think it would be cool. Although I want the cardboard to be able to burn longer than paper and shorter than wood. Please make these for tpt. It would be a good help. Thank you.And The papr woul be white and the card or crbd wold be a light brown.

  • Pinaz9
    2nd Jan 2013 Member 0 Permalink

    Magic.

    When Alt clicked, brings up a diag box that allows you to enter in stimulation circumstances including:

         • Temarature (above, below, or between)

         • Spark (duration, transferring element)

         • Proximate Elements (up to six)

         • Anything else people can think of

     

    Also has a box for number of stimulations until activation,

     

    A check box for continious activation

     

    Last, but not least, a box for input of console commands to be carried out on activation. This can include a reference to an outside script.

     

    Suggested handle: MGIC

     

    Lag will result if toomany of these are activate at the same time, so if any four are activated at the same time, a lotto method should decide one to be carried out. There should be no more than ten on screen at any one time. Or, you could just go for as much as the user's computer can handle. 

     

    Fair warning, this mod will cause many crashes on beta testing. That is, if anybody is nerd enough to take this on. I would, but I am currently learning Java.