Official Game Feedback

  • mniip
    25th Dec 2013 Developer 0 Permalink
    @reumepalex (View Post)
    fixed it... kind of
    EDIT: the problem was that VIRS wasn't changing the surrounding particles into itself in a proper way. Actually what should be done is someone has to review the floodfill algorithm so that it doesn't hang in cases like this.
    Edited once by mniip. Last: 25th Dec 2013
  • benthecrazy
    26th Dec 2013 Member 0 Permalink

    Particle temperatures are sometimes not saved correctly. If I set the temperature of a particle to 785.15K=512.00C after I save and reload the temperture of the particle is 511.85C=785.00K. In this save see the temperatures of the ARAY particles with Y-coordinates 152. The temperatures are saved correctly for 1.00C, 2.00C, ..., 128.00C but 256.00C is saved as 255.85C and 512.00C as 511.85C. DLAY temperatures are saved correctly. This also happens when I save to the local disc. Same applies to the current beta.

  • kaikai
    27th Dec 2013 Member 0 Permalink

    I have a probelem. is void supposed to move without a piston/frame?

  • mniip
    27th Dec 2013 Developer 0 Permalink
    @benthecrazy (View Post)
    that's just the way they are saved
  • jacob1
    27th Dec 2013 Developer 0 Permalink
    @benthecrazy (View Post)
    temperatures are either saved with one or two bytes. If one byte, it's loaded as an offset from 21C (294.1K). This makes things end in .00. If it's not, it's saved as two bytes, and loaded in Kelvin which always makes Celsius temperatures ending in .85.

    Not sure how it could be "fixed" although I could add .15K to temperatures > 0K (because sometimes saves rely on exactly 0K), but I don't see a great reason to change things, might as well just leave things how they are.

    @kaikai (View Post)
    that's really weird, do you have a save that shows it? If you quit anything that may have been corrupted will probably go away. Either that or you just have a weird lua script enabled.
    Edited once by jacob1. Last: 27th Dec 2013
  • benthecrazy
    28th Dec 2013 Member 0 Permalink

    Is there a need to save decimal places at all? Elemants such as DLAY or TSNS don't make use of the decimal places.

  • Cracker1000
    28th Dec 2013 Member 0 Permalink
    @benthecrazy (View Post)
    Yes,they are very usefull if you plan to make a very accurate save.There are many uses.
  • HMMurdock
    28th Dec 2013 Member 0 Permalink

    Interesting, interesting indeed.

    Edited 2 times by HMMurdock. Last: 28th Dec 2013
  • benthecrazy
    28th Dec 2013 Member 0 Permalink

    @cracker1000 (View Post)

     I haven't seen any save that would require an element to be exactly 35.72C for example.

     

    I also just found out that the decimal places aren't saved at all. All temperatures above 147C are saved wih a decimal value of .85, all between 147C and -105C with a decimal value of .00 and all temperatures blow -105C with a decimal value of .15

    Maybe this can be fixed by defining 0K=-273.00C

  • bowserinator
    28th Dec 2013 Member 0 Permalink

    I discovered that a while ago when I made a stamp with Nuclear snow with some other things, the snow was orginally -0.05 C but when I pasted it it exploded... Also if 0K was -273 it could work but then people will start complaing about scientific inaccuraces... 

Locked by jacob1: Old / not enough space in first post