Haven't figured out how to make a gas produce lightning yet. However, a pressure sensetive gas might work. Something has to trigger the lightning.
I had the perfect idea for an added element/object into the game.
I sorta put it into a listed format to make it easier to read.
Name: Mirror
Abbreviation: MIRR
Appearance: Similar color to GLASS, although it is slightly lighter.
Melting Point: 900 Degrees
Refract/Reflect Photons: Refracts them producing a non-specific color.
Magnetic: No
Powered: No, but there could be PMIR (Powered Mirror).
Type: Solid
Blast Resistance: Low (not too low though)
Corrodibility: None
Default Temp: 22.00
Default Pressure: +-0.00
Description: MIRR makes a duplicate image of the particles on the opposite side in which the particles where placed near the MIRR. There is an exception though, if a particle is already on the opposite side in which the particle(s) where placed next to the MIRR, then the MIRR will be overrided and will not work as it will not know what to make a mirror image of. Unless the MIRR is coded to duplicate the particles on either side of itself, it would do what I said just before this sentence. Otherwise, the particles on each of their sides would be flipped to the other side of the MIRR also leaving the original particles where they are. Although, this brings us back to sentence two. There is SOMEWAY to code this, it is just EXTREMELY hard to explain.
Carbon. Here is a link to the thread with info in it:
https://powdertoy.co.uk/Discussions/Thread/View.html?Thread=17154
It is simple to make. Thanks.
Ok. Maybe it is not easy