@MasterMind555(View Post) I don't know where the source code is, where to look for the heat coding in it, or even if I'll be able to understand it. If it was rejected because of TPT's programming, can you please just explain what the problem was?
Then my question about why it was rejected hasn't been answered. Seriously, if anyone here remembers a specific time that this idea was rejected, please just say what the problem was.
If the problem is just that no one has gotten around to creating it, is there anywhere I can go to find some people who know how to code elements in TPT?
@francisco25 Make a 1px cooler using only hswc that stays cool while plasma is cloned directly underneath it, and doesn't lose its heat even when powered up.
This is an useful idea, but easily achievable by using contained repl(even in a single line)/stan and hswc. Totally not as efficient though.
Also, most heating/cooling elements work at extremely high or low temperatures, not in between. For example, GOL can only generate -273 or 8700, ln2 is -200, and plsm is 9800.
This idea has been rejected in ALL of its incarnations for as long as I can remember. We have too many viable methods, if difficult methods, of regulating heat in mass. Making an element to do it any other way is almost cheating in a sense, even more than we've already added up to at this point.
...So maybe it will happen. It's a pretty common suggestion, and it's usually an early coding test for people who're learning to build the game for the first time. It might happen sometime.