Official Game Feedback

  • jacob1
    21st Jun 2013 Developer 0 Permalink
    @Kikinicij (View Post)
    what? ...

    @wolfy1339 (View Post)
    if you mean like double screen size, i'm pretty sure SDL will handle that correctly and make it the largest size possible. For me it seems to somehow make the game a little larger. Although I can't do double size mode.
  • byzod
    22nd Jun 2013 Member 0 Permalink

    @jacob1 (View Post)

    More realistic liquid like those in OE-Cake will be welcomed, I'm sure that will make a lot of fun and I'm sure that will make a lot of lag, too :-/

  • ClaymoreTF2
    22nd Jun 2013 Member 0 Permalink

    i like that you fixed bugs, but the lack of replace mode from old update is not cool.

    (BTW i just came back from the dead)

  • Sailnir
    25th Jun 2013 Member 0 Permalink

    I think it is an interesting idea to have a resolution enhanced tpt but it could be difficult. A save made in one resolution might not be compatable with another

  • jacob1
    25th Jun 2013 Developer 0 Permalink
    @byzod (View Post)
    i'm not sure changing all the liquid movement would be a good idea ... although it's really laggy now and i'm not sure why, it does a lot of checks.

    @marek11 (View Post)
    I just made a commit allowing it to work in the code finally.I used to say I had no idea how I would get it added with how tpt++ does things, but now it only needs a user interface part to it so you can select which element is the replace mode element.

    @Sailnir (View Post)
    That's not something we ever have planned anyway. Too much work, too much trouble, and too many problems.
  • flashgamer001
    2nd Jul 2013 Member 0 Permalink

    I found a bug (at least I think it's a bug). Sparking any (as far as I tested) metal will spark any gold in a 4-px radius. Useful for repeaters, but a bug. (cloned/compiled from github, #! Linux, powder-legacy.)

  • jacob1
    2nd Jul 2013 Developer 0 Permalink
    GOLD has a larger conduction radius, so that is probably intended. GOLD always sparks things 4 pixels away (I don't think it can be sparked from things 4 pixels away though)
  • flashgamer001
    2nd Jul 2013 Member 0 Permalink

    As I saw, it was the other way around (gold is sparked by, but doesn't spark, materials 4 px away). I haven't tested a prebuilt one, maybe it was some quirk with scons. Perhaps someone could confirm whether this behavior exists in the prebuilt (preferably on a Linux machine)?

  • jacob1
    2nd Jul 2013 Developer 0 Permalink


    It looks like it conducts to and from 4 pixels away, does the same thing happen when you open this?

    Also note: GOLD won't conduct to or from 3 pixels away at all, it's only checking the 4 spots directly in a line from the center, that are 4 pixels away. Maybe this is what's confusing you
  • flashgamer001
    2nd Jul 2013 Member 0 Permalink

    Test Results:
    Sparking any GOLD particle causes all gold, and only gold, to spark. Sparking any metal particle causes the 3 adjacent GOLD particles, followed by the two nonadjacent GOLD particles, to spark. Reducing distance to 3 px causes sparks to die without spreading. Reducing distance to 2 px allows spark to flow freely (as with all conductives).

Locked by jacob1: Old / not enough space in first post