I made a mod

  • Nobody905
    30th Sep 2013 Member 0 Permalink

    @KOTOM (View Post)

     First, PLAS dissapears because there is a limit on elements for this category. I fixed this in 1.2.6 by moving PHOS to explosives.

    About PHOS, it's just a solid that burns really quickly and that's about it. Silver will have some PHOT effect in the next update, and expect to see some new materials.

    Edited once by Nobody905. Last: 30th Sep 2013
  • firefreak11
    30th Sep 2013 Member 0 Permalink

    You made a mod? Cool. I made 6 and they all sucked :p  

    Nice job though!

  • KOTOM
    30th Sep 2013 Member 0 Permalink

    @Nobody905 (View Post)

    I use many scripts and PLAS dissapears without PHOS. But I edit some scripts which is not update for a long time, so now all works. But i think modmakers needs their own menu and 29 elements in one menu is very little (f.e. now I have 29 in solids, explosive and powders).

    Edited once by KOTOM. Last: 30th Sep 2013
  • Nobody905
    30th Sep 2013 Member 0 Permalink

    @KOTOM (View Post)

     Sure. If you have more mods, you will exceed the element limit. I'm trying to make mostly gases now. NEON is still not done and I wil make XNON too... But it's not done yet.

  • KOTOM
    30th Sep 2013 Member 0 Permalink

    neon and xenon are inert gases in life. There are very similar. And NEON has mrsalit0smod.

    i suggest to you make some original like difficult organic gases like methan, ethan and etc. with polymerizing reactions and forming your PLAS, or maybe some basics\acids reaction. It will be good challenge.

     

    PS. Sorry for my bad technical english, i'm from russia.

    PPS. I graduated from Chemical-Technology University :P

    Edited once by KOTOM. Last: 30th Sep 2013
  • Nobody905
    1st Oct 2013 Member 0 Permalink

    @KOTOM (View Post)

    I know. I was thinking of making NEON and XNON the same but NEON red and XNON white. I think I'll do XNON only, together with methane and more reactive gases in a future "gas update". 

     

    For now, I also have a more important, TPT related C++ project. I'm trying to develop a little portable windows app, that allows you to make an element in a user-friendly interface, choosing properties and element transitions, and then gives you the element code to be copied and pasted in an autorun.lua. This would be really useful for people who want to make their own element, but have no idea of Lua coding.

  • KOTOM
    1st Oct 2013 Member 0 Permalink

    @Nobody905 (View Post)

    Can you make some tool for TPT, which can put more than 29 elements in menu?

    I make my element becouse i have not sleep 24 hours and I was in wery strange state, if you about SHEG =)

    But your idea seems good to me.

     

    BUT restriction for elements count in menu is like a nail in a butt.

  • Nobody905
    1st Oct 2013 Member 0 Permalink

    @KOTOM (View Post)

    Well, that would mean modding TPT's C++ base, therefore having to compile every update which is exactly what I don't want to do. However, I'm still learning Win32 C++ so this project will take quite a long time. Making it a console app would be a lot easier, but the point is being user-friendly, and I want to learn Win32 C++ too.

  • KOTOM
    1st Oct 2013 Member 0 Permalink

    maybe you can make IPS patch. I explain what i mean.

    1) You make some changes in TPT code and compile it once.

    2) You compare original and your files with ipsexe utility

    3) If new TPT comes out this patch will make changes to new TPT.

    4) Profit.

     

    Romhackers uses thit utilite to make patches .

     

    It will works if HEXcode of element restriction will be in one place forever.

     

    If you want hear my oppinion, i think creators of TPT must do some modapi and mods will be zips or dlls or something like that. http://zalil.ru/34751751 see thir outrage.

    Edited 3 times by KOTOM. Last: 1st Oct 2013
  • Nobody905
    1st Oct 2013 Member 0 Permalink

    @KOTOM (View Post)

     I'll stick to my C++ project for now and learn to make Win32 apps in C++.