FLUMP-BA-DEE-BUMP!
Added MGNO (Magnesium oxide), major changes to MGNP and MAGN.
Happy?
Yes, that's very cool.
Thanks, by the way, I just added...
3H2O - Tritium oxide, extremely reactive with energy particles.
Oh, well, "extremely reactive" means that replacing DEUT from a bomb with THIS will result with molten, self-fusionating dense burning mass, emiting superheated NEUT, ELEC, PROT and PHOT.
DKEY: Key Detector. If a keyboard key is pressed IRL, then a SPRK signal will be created. Detects keys using tmp.(A=1, B=2... up to Z=26, upArrow=27, left=28, right=29 down=30, for pad numbers: <number>= 5<number> where number is 0,1,2,3,4,5,6,7,8 or 9.)
CSIM: Cesium. Life value changes every frame between 0 and 1.
LSNS: Life sensor. Complex. If tmp2 = 0, detects when life of an element is superior to value tmp. If tmp2 = 1, detects changes in life value of elements around it.
DKEY could create promblems, seeing as there are already so many shortcut keys- Q for quit, W for gravity, E for element search, R for recording, Y for air, U for ambient heat, S for stamp, D for debug mode, F for frame stepping, G for grid, H for the HUD, K and L for the stamp library/most recent stamp, Z for zoom box, B for deco, and N for newtonian gravity. (Wow, I wasn't trying to be a know it all, I just went and tried every key, and there were so many more than I thought! 16, to be exact.) And the arrow keys could create problems with the Stickmen. The numberpad could work just fine without interference, I really think that could be useful. Perhaps if the key had to pressed in conjunction with ALT or CTRL, but there are yet more keyboard shortcuts that use CTRL . . .
Or trying to use only arrows, with the / key on the number pad and number keys only.
As for CESM... it's up to you to decide.