Snapshot 68: Fix issue with air sim that could cause massive lag after leaving TPT idle for 20 minutes
Snapshot 67: Fix crash when doing Textbox.new() Fix ctrl+z crash if there was no undo history Move UndoHistoryLimit preference location, update default to 5
Snapshot 66: Reduce ctrl+z memory usage Add ctrl+shift+z as alternative shortcut for ctrl+y Fix two blank undo states always being created at startup
From snapshot 73: Fix photon refraction on windows Fix some piston bugs that could cause it to not push as far as it can Add optional sizeX, sizeY, brushID arguments to sim.brush Fix cache value from lua graphics function being ignored
From snapshot 72: Changes by Skylark: Double the preciseness of photon refracting Photon refracting efficiency improvement CRMC now slightly scatters photons when reflecting BGLA now scatters photons PQRT scatters photons like QRTZ does C5 frequency doubling, id:2087410 Make GRAV prettier
Photons should refract into twice as many lines now. There's also a bunch of other phot-related changes that may do cool things. Would be nice to have these tested to make sure everything is fine.
One new element and 2 basically also new elements in the most recent snapshot:
From snapshot 75: C5 shows PHOT colors in debug HUD Pressure and air velocity are now saved in saves Redo RFGL and RFRG to be simpler and more realistic New element: LSNS (life sensor)
From snapshot 74: Make FRAY and INVS customizable via .tmp
@jacob1(View Post) Thanks for the efforts and development. Life sensor was much needed. Pressure and air velocity saving in saves is awesome but i want to ask you a few questions 1) Are these changes temporary or will be merged into official versions? 2) please provide more detail how photon refraction has been made more precise 3)When simon will be releasing the next official version? 4)will changes made in shapshot be merged?
@cracker1000(View Post) 1) These changes ARE the official version. These snapshots are just provided so that you can see what is going into the next version. 2) When PHOT goes through a prism, it splits into individual colors. I think it split into 15 parts before, now it splits into 30. This makes more sense because photon has ~31 colors. Skylark, the person who originally wrote photons, is the one that made all the photon changes. 3) I can release versions myself now. I'm planning on doing it soon, but i'm not sure how soon yet. Maybe May or June? Depends on how much new stuff I want to add. 4) It is already the official version so they are already "merged".