New snapshot, the "experimental" elements Simon made now have official names and a few more minor features:
Snapshot 79: Rename E180 to HEAC (Rapid heat conductor) HEAC now also conducts heat to photons Rename E181 to SAWD (sawdust) SAWD is created by high velocity particles hitting WOOD Rename E182 to POLO (Polonium) Add new POLO+PROT->PLUT reaction, POLO now melts at 253.8C Make Mrprocom's name blue in comments
Please test the new elements, maybe even suggest some new features you can think of for them. Version 92.0 is hopefully not very far away.
@jacob1(View Post) Is it intentional that heat can transfer to HEAC (rapid heat transfer element) even if there is one pixel space or gap present? And will heac remain indestructible (by heat,pressure etc like it is in current version) in future versions?
@cracker1000(View Post) Yes, HEAC conducts over gaps up to 4 pixels apart I think. I should probably change it to respect INSL.
Do you think it should be destructible? It used to melt at 1100C but I felt like that made it pointless. It does seem to be dissolvable by ACID. I could also come up with some other method of destroying it.
Yes if it has to conduct heat it has to be indestructible. I have some suggestions for heac please take a look at these If tmp or tmp2 can be modified then it would be more usefull like 1)tmp (0) will stop heat exchange and serve as indestructible insl. 2)tmp (1) will allow rapid heat transfer. 3) tmp(2) subtracts heat ie from source.or tmp3 inverts the temp from sourcie Is tmp property available or is it used for heat transfer?can aany other property be used for this purpose? Please reply for possible changes and please the 4 pixel gap transfer thing must be removed as its impractical for heat to transfer even if insl is placed inbetween. Thanks
@TPT_PL(View Post) That was what Simon wrote. He never finished it. The POLO now is almost the same, but is moony's version of the element.
POLO always depleted. Moony added a graphical effect for that.
@cracker1000(View Post) .tmp is unused but I'm not sure I like those suggestions. I will keep the 4 pixel heat transfer (it is required), bit make it respect any elements with heatconduct of 0 that may be in-between