Cyens Toy

  • firefreak11
    22nd Jul 2019 Member 0 Permalink
    Update:

    Persistent zoom suggested by Edza has been implemented for version 2.1.0, and I have created a Discord server, so please join for the latest updates and to keep me company while I work on this! I post news and info there as I create features and new content, so it will be more up to date to check the server than to check this forum. I would also like to use Discord to do screen-share previews of features for whoever is on

  • stargate38
    3rd Aug 2019 Member 0 Permalink

    Any chance you could post links to the newer versions here as well? I don't have a Discord account, and I never will, unless there's a way to verify my account without a phone number. If anyone knows how to legally bypass the phone verification step, please tell me how. It's really upsetting me.

  • firefreak11
    4th Aug 2019 Member 0 Permalink

    @stargate38 (View Post)

     I'll only ever post the download links here, so you don't have to worry about missing out. I'm not sure if there's a way to bypass the phone thing.

     

    In addition, it looks like my image host is shutting down business, so the graphics on the main post have disappeared...

  • jacob1
    4th Aug 2019 Developer 1 Permalink
    Phone verification is a setting you can set on servers. It's not required to register a discord account. firefreak11 must have turned on the setting for his server.

    (It's possible they require it for all accounts now, I registered my account a while ago)

    For images, I recommend https://imgur.com
    Edited once by jacob1. Last: 4th Aug 2019
  • firefreak11
    4th Aug 2019 Member 0 Permalink

    @jacob1 (View Post)

     I couldn't find anything about it 

  • stargate38
    6th Aug 2019 Member 0 Permalink

    I noticed that the newest version of Cyens Toy constantly writes to stdout.txt when running. It grew to over 50 MB, and all it had was this:

     

    9, 511

    9, 511

    9, 511

    9, 511

     

    That continued for over 7,000,000 lines. Why is it constantly writing that?

  • firefreak11
    6th Aug 2019 Member 0 Permalink

    @stargate38 (View Post)

     No clue, I'll look into it

  • jacob2
    6th Aug 2019 Member 0 Permalink
    @firefreak11 (View Post)
    This was an issue in tpt for a bit, I fixed it months ago. I recommend updating to the latest source code

    Edit: can't find the commit where I fixed it, I'm on a phone and it's hard to seatch
    Edited once by jacob2. Last: 6th Aug 2019
  • firefreak11
    7th Aug 2019 Member 0 Permalink

    It'd be challenging to do that because I've made a ton of changes to vanilla files, including files other than element files. If there's an easy way to compare each file for changes (and even comparing line by line in some files) then I'd do it

  • jacob1
    7th Aug 2019 Developer 0 Permalink
    @firefreak11 (View Post)
    It's really easy to merge changes with git. The longer you wait the harder it gets though. I have a feeling the files you have been changing are not the same ones we have been changing, we don't touch the simulation code that often.
    Maybe you could look up some tutorials or ask for help on IRC ... the steps would be something like, add a new remote pointing to the official repo. Then start a merge. Then it goes through the commits one by one and applies them, and prompts you if there's a conflict. If there is, it tells you the files and makes you manually edit that file to fix it. Then it continues on, applying more commits until it is done.


    Also ... I found the fix for this issue, it's in PLNT:
    https://github.com/The-Powder-Toy/The-Powder-Toy/commit/257fe6f61b7f153d907ae106b885e81d90d304ac