Total necro. :P
You're welcome. :)
Thanks! :D
@Sergeant_Starfruit (View Post)
Doesn't matter, it's in the mod section; necros don't apply :D
Just an update, I'm trying to make it edit element files as well now.
this seems cool, however, i prefer using the IDE to code new elements
when i open it it takes me to the game not the application -_-
How do I actually add this to my element list?
Your choice.
Um, did you open my exe, not the TPT one?
Do you mean the element ID? You need to check the TPT wiki for that.
Well, it's something. At least it makes making new element files a bit easier through the interface.
Hello hello. I haven't forgotten about this program at all, I'm just very busy.
I have started working on save file that will store the introduced data so you can load it back and edit it without having to fill out all the boxes again.
I've also started work on a lua generator using approximately the same template, so expect that in a week or so. (Keep your fingers crossed though)
Post any suggestions or comment if you're interested in what I'm doing.
Thanks, FD
An idea: Make an auto-compiler :D
The Powder Toy Development Suite™ is a project I'm working on; it's still a concept and I wasn't going to announce it until later. It should consist of an auto-compiler for TPT so you can build TPT just by running it and some other simple tools. It will probably only be for Windows though.