Not in this type of app... but I'd say 100 million in 3D is reasonable in the next 10 years with a diferent type of program. http://www.youtube.com/watch?v=6hlyreqIyZQ is 40fps of 1 million fluid particles (at the end) but using the gpu and a much better engine than TPT
How is that engine much better? It has only one type of particle. No heat transfer that I know of. And probably used a top-end graphics card.
Well, the layered idea might stick in the end. And two layers should run fine on current hardware. Especially if you use one only for electronics or some tubing.
ssc4k: Not in this type of app... but I'd say 100 million in 3D is reasonable in the next 10 years with a diferent type of program. http://www.youtube.com/watch?v=6hlyreqIyZQ is 40fps of 1 million fluid particles (at the end) but using the gpu and a much better engine than TPT
Also they were using a very badly overclocked video card, look at all the artifacts that kept on appearing!
See, 3D is a decent ideas, but "layers" is better. See, I want my Stickman to play a Donkey Kong type game where he had to go up avoiding the sparks, but it is impossible to make the sparks continue because otherwise the stickman would not be able to get past the wall. So having another layer would be awesome. But also, I don't want that now, if it takes a few years then so be it.
See, 3D is a decent ideas, but "layers" is better. See, I want my Stickman to play a Donkey Kong type game where he had to go up avoiding the sparks, but it is impossible to make the sparks continue because otherwise the stickman would not be able to get past the wall. So having another layer would be awesome. But also, I don't want that now, if it takes a few years then so be it.
Have you read the thread? 3D is NOT a decent idea.
personally I think TPT should stay 2D, expanding it to 2.5D or 3D I believe would make it too big and remove the simplicity of it. it'd be easier for people to make processors and refineries but thats just showing off IMO lol
How is that engine much better? It has only one type of particle. No heat transfer that I know of. And probably used a top-end graphics card.
Yes, but that doesn't mean the engine is worse or that it would perform worse with those features. It isn't grid based (uses SPH which is a lot more computation but allows real acting particles), is running at 40fps on that hardware with 5x the particles as TPT and since its from '08 it was probably just a 8800 which you could get a 60 dollar 4670 to match nowadays, though a high end one of today (5970) could do 8,000,000 particles at that fps count in the same program, and at 8x in 2 years it will only be about another 7 years which was my "100 million in 3D is reasonable in the next 10 years with a diferent type of program" point. (wow that's long lol)
plypencil:
Also they were using a very badly overclocked video card, look at all the artifacts that kept on appearing!
sadly I think that's just their buggy engine by the way it's acting (since it's only flashing in boxes in order)
But back on topic with this thread layering/3d/anything-not-a-2d-grid is not feasible for TPT as Felix said.