Official Game Feedback

  • jacob1
    21st Sep 2012 Developer 0 Permalink
    @cyberdragon442 (View Post)
    You probably have SMDG selected, not SET. the smudge tool doesn't work correctly in tpt++, and that will happen when you smudge 2 colors together. In my branch of tpt++, I fixed many things about the deco editor like that, and added some new features too (like showing the hex color and changing the colors inside the box as you adjust the brightness slider and alpha value. I think Simon will probably merge in most or all of it sometime (at least the bug fixes).

    @abczyx123987 (View Post)
    tpt++ seems to take the absolute value of all of the number arguments in the old console. I guess that can be fixed.
  • cyberdragon442
    21st Sep 2012 Banned 0 Permalink
    This post is hidden because the user is banned
  • jacksonmj
    21st Sep 2012 Developer 0 Permalink
    @cyberdragon442 (View Post)
    It's a bug with the way particles are transferred directly from PIPE/PPIP to PRTI.

    Normally, particles exit from PRTO on the opposite side to the side they entered PRTI (plus or minus one pixel). For example, if they enter PRTI from the bottom, they will leave from the top of PRTO. If the side they try to exit by is blocked, they will remain in the portal.

    At the moment, when particles move from PIPE/PPIP to PRTI without going via an empty space, the side they entered by isn't calculated correctly. They try to exit the PRTO at the right hand end of your engine (coordinate (418, 231)) via a position that is blocked, so remain trapped in the portal. Delete all the particles around that PRTO, and the water will be able to get out. Or you could adjust the PPIP under the water tank so that particles move into empty space before entering the portal.
  • cyberdragon442
    21st Sep 2012 Banned 0 Permalink
    This post is hidden because the user is banned
  • jacob1
    23rd Sep 2012 Developer 0 Permalink
    @cyberdragon442 (View Post)
    You have to turn on the liquid crystal first with PSCN, it should work then.

    @jacksonmj (View Post)
    I didn't realize I did it wrong, I never noticed that PRTL counted clockwise and PIPE counted from left to right, I just assumed they were the same. It shouldn't matter too much that they could come out reversed, I didn't even know portals worked like that. I just noticed that the particles always come out of one side, and don't come out spread out and random when there is a lot.

    Edit: And that would explain why the portals in 949343 aren't random, I just assumed that was a glitch with portals, not with the PIPE
  • xhyuyu
    25th Sep 2012 Banned 0 Permalink
    This post is hidden because the user is banned
  • The-Fall
    25th Sep 2012 Member 0 Permalink

     

    WTF. 

     

    Hair straightners?

    Seriously?

    Who on here would buy that?

  • cyberdragon442
    25th Sep 2012 Banned 0 Permalink
    This post is hidden because the user is banned
Locked by jacob1: Too long to read through and update