Official Game Feedback

  • Protcom
    6th Aug 2014 Member 0 Permalink

    Why does this thing happen, when I use the console and type "!set temp all 295.15" it sets the temperature to 21.85 instead of 22. (I'm not sure if it works with all numbers)

     

    but when I try that with the property tool, it works fine and sets the temperature to 22 :|

  • minecraft-physics
    6th Aug 2014 Member 0 Permalink
    @Protcom (View Post)
    I find this problem as well– even !set temp all 22C causes the same problem.
  • killerducky
    10th Aug 2014 Member 0 Permalink

    bug with wifi in 90.0

    wifi channels don't work

    22° set's of 68°

  • xetalim
    10th Aug 2014 Member 1 Permalink

    @killerducky (View Post)

    You might want to use more words.

  • CeeJayBee
    10th Aug 2014 Member 1 Permalink
    @minecraft-physics (View Post)
    @Protcom (View Post)
    Because kelvin. The TPT console works in Kelvin but the actual ingame readouts on the top work in Celsius. 0C (so freezing temp) is -273.15K, 1C is -272.15K, 2C is -271.15, and so on. So if you set the temperature via the console to 22C omitting a .85 it shows up wrong.

    I wrote that so shittily.

    TL;DR Type something like 22.85 instead or whatever. I don't know.
  • Protcom
    10th Aug 2014 Member 0 Permalink

    @CeeJayBee (View Post)

    I mean when you type "!set temp all 295.15" in the console, all elements will have a temp of 21.85 instea of 22C but when you set the temp via PROP to 295.15, it works fine and set the temperature to 22C

     

    I know that the console and PROP uses celsius and kelvin in the simulation :p

  • jacob1
    10th Aug 2014 Developer 1 Permalink
    You guys seem really confused ... but the floating point bugs were already fixed in the new beta today, and the console/PROP both use Kelvin. I recommend just adding a C to everything if you don't understand that: ex. 0C, 22C, -100.5C. Although for now I think C doesn't work when using PROP ...
  • Simon
    10th Aug 2014 Administrator 1 Permalink
    That problem should be fixed in the latest beta, previously, while the old console would accept a decimal point, it would just round it down to an integer.
  • Cracker1000
    11th Aug 2014 Member 0 Permalink
    Why the powdertoy is crashing again and again as soon as stamp library is opened (press 'K') in version 90.(It happens only in windows)?
  • KydonShadow
    11th Aug 2014 Member 1 Permalink

    @CeeJayBee (View Post)

     lol just a bit backward. -273.15C = 0K. The point in kelvin was to never need to use negatives, but the other stuff is right.

    @cracker1000 (View Post)

     v90 is still beta right? I mean, it hasnt been released? If so, it may just be a bug.

Locked by jacob1: Old / not enough space in first post