Cracker's Mod

  • Pilihp64
    12th Nov 2010 Developer 0 Permalink
    Finalflash50
    pretty much yea. I have had some general programming classes and it makes the code make sense.
  • Finalflash50
    12th Nov 2010 Banned 0 Permalink
    This post is hidden because the user is banned
  • Pilihp64
    12th Nov 2010 Developer 0 Permalink
    small update:
    fixed some wall problems after switching to defines.
    fixed ehole.
    wall specific deletion added.
    particle count now shows in the top left.
  • Xenocide
    12th Nov 2010 Former Staff 0 Permalink
    ZebraineZ:
    YOU AND ANTB NEED TO MERGE

    It wouldn't be a merge it'd be a takeover from cracker :P

    ZebraineZ:
    this mod is already my fav, tied with antb

    You mad? This whoops mine hands down lol
  • Finalflash50
    12th Nov 2010 Banned 0 Permalink
    This post is hidden because the user is banned
  • Pilihp64
    12th Nov 2010 Developer 0 Permalink
    Finalflash50
    A lot of the features i had already made before, i just did not publicly release. GoL took me while to get right.
    but yes for the rest of the elements it might have been just a few days.
  • Finalflash50
    12th Nov 2010 Banned 0 Permalink
    This post is hidden because the user is banned
  • Pilihp64
    12th Nov 2010 Developer 0 Permalink
    Finalflash50
    hmm that seems to be windows only, which is why i didn't notice it, will fix.
  • Carpaccio
    12th Nov 2010 Member 0 Permalink
    As for the flood crashes: I just flood-erased (Ctrl+Shift+Click) and the game crashed. I then opened the game again, drew (while paused) a block of nitro, erased some of that, and then tried to flood-fill with C4. The game crashed again.

    Other than that, you're continuing to make remarkable progress in a very short timespan.

    EDIT: Using flood fill at all results in a game crash.
  • Pilihp64
    12th Nov 2010 Developer 0 Permalink
    fixing the not drawing at one pixel, also fixed the flood fill crashes. flood filling from the square brush should work fine, it was a problem with the circle equation getting lots of divided by 0, which broke drawing on windows.
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