small update: fixed some wall problems after switching to defines. fixed ehole. wall specific deletion added. particle count now shows in the top left.
Finalflash50 A lot of the features i had already made before, i just did not publicly release. GoL took me while to get right. but yes for the rest of the elements it might have been just a few days.
As for the flood crashes: I just flood-erased (Ctrl+Shift+Click) and the game crashed. I then opened the game again, drew (while paused) a block of nitro, erased some of that, and then tried to flood-fill with C4. The game crashed again.
Other than that, you're continuing to make remarkable progress in a very short timespan.
EDIT: Using flood fill at all results in a game crash.
fixing the not drawing at one pixel, also fixed the flood fill crashes. flood filling from the square brush should work fine, it was a problem with the circle equation getting lots of divided by 0, which broke drawing on windows.