Imagine 3D TPT

  • BlueAmulet
    4th Jul 2011 Member 0 Permalink

    Deleted

    Edited once by BlueAmulet. Last: 11th Apr 2024
  • boxmein
    4th Jul 2011 Former Staff 0 Permalink
    @Teking (View Post)
    It should've been added into 3DSMax.
    @code1949 (View Post)
    I laughed.
    @gamax92
    I viewed the SlipStreamVX video and saw a FPS counter at the bottom. It said 0.5 fps, 3 fps etc.

    Exocortex:


    the SlipstreamVX simulation often plays back at better than real-time speeds, even with detailed simulations.

    LIES!
  • BlueAmulet
    4th Jul 2011 Member 0 Permalink

    Deleted

    Edited once by BlueAmulet. Last: 11th Apr 2024
  • Vou
    4th Jul 2011 Banned 0 Permalink
    This post is hidden because the user is banned
  • user25
    4th Jul 2011 Member 0 Permalink
    Off-Topic
    My brain just exploded from the awesomeness of that off-topic picture
    Edited by user25, 2011-07-05 18:11:52
  • boxmein
    4th Jul 2011 Former Staff 0 Permalink
    Awesomeness? It's just an anaglyphic trollface.
    Here's awesomeness:
    image
    Edited by boxmein, 2011-07-05 18:17:15
  • Vou
    4th Jul 2011 Banned 0 Permalink
    This post is hidden because the user is banned
  • boxmein
    4th Jul 2011 Former Staff 0 Permalink
    Keep down the fowl words. Also, from now on:
    </offtopic>
    3D TPT would be great. Implement Lagoa and voila! xD
    Edited by boxmein, 2011-07-05 18:19:39
  • user25
    4th Jul 2011 Member 0 Permalink
    image

    sorry, was writing before you said that
    Edited by user25, 2011-07-05 18:20:21
  • boxmein
    4th Jul 2011 Former Staff 0 Permalink
    What if.
    We made TPT into Java!
    Then we'd have access to Java's 3D library.
    Also we could separate the source into several class files cleverly packed into one JAR file.
    That'd make stuff more organized. Object orientation would make stuff faster. Java also works on Linux.
    But still that'll require a rewrite.
    (Where's my G110? I lost it :'( )