Me4502's Mod

  • Videogamer555
    6th Jan 2011 Member 0 Permalink
    Maybe that was the problem. I ended up downloading the HTML of the page that had the download link for the file. I'll try to redownload all the files now using what you said.
    Ok I finally figured out how to get it to download the full zip pack.

    So now I have all the files and it seems to work.

    Check that. Loading any save made by normal TPT still fails miserably. I mean temperatures are either ultra high or ultra low, things freeze or burn the moment I unpause any simulation that has things that are effected by heat or cold.
    Also life is set at maxium for all particles in a loaded save.

    This also effects saves/stamps made in this very version (ones made in this modded version, not just ones made in the normal version when loading them into your mod), so when I make a block of DEUT and save a stamp, then load the stamp back in, it is at max life (meaning it is glowing, will go nuke from contact with a single neutron). This by the way is in your latest beta (I haven't tried your latest non-beta yet, so it may just be a bug that started in the beta version, but I don't know).
    Edited by Videogamer555, 2011-07-17 07:14:44
  • TheWiseEyes
    6th Jan 2011 Banned 0 Permalink
    This post is hidden because the user is banned
  • me4502
    6th Jan 2011 Member 0 Permalink
  • Videogamer555
    6th Jan 2011 Member 0 Permalink
    @me4502 (View Post)
    Nope, loaded saves still self destruct.
    Copy water ctrl+c then paste with ctrl+v, also loading and saving stamps and save file, all have weird temperatures. I loaded your latest beta and this wasn't fixed. I just copied some water and pasted it and the pasted copy froze into ice.

    On another note:
    So where's the instruction manual for your LUA console mod? How do I make/edit elements? Please help me here.
    Edited by Videogamer555, 2011-07-18 03:09:47
  • me4502
    6th Jan 2011 Member 0 Permalink
    @Videogamer555 (View Post)
    I have fixed in next version, not fixed yet....

    Lua instructions are on lua wiki page at bottom

    edit:::

    fix is released
    Edited by me4502, 2011-07-18 04:21:58
  • Videogamer555
    6th Jan 2011 Member 0 Permalink
    I see this in the wiki.

    Mod's with Lua Functions
    Me4502's Mod
    NOTICE: THESE FUNCTIONS ARE AVAILABLE IN VERSION 3.0b8 OR LATER
    String Property Additions

    “collision” “airdrag” “flammable” “weight” “falldown” “gravity” “explosive” “meltable” “hardness” “name” “airloss” “loss” “hotair” “actas”
    New Functions
    tpt.get_mousey
    tpt.get_mousex

    For the following, 1 in the ()'s is on 0 is off
    tpt.hud()
    tpt.newtonian_gravity()
    tpt.ambient_heat()
    tpt.decorations_enable()

    For the following the number of the value you want goes into the ()'s
    tpt.active_menu()
    tpt.display_mode()




    Now would you please post some sample code on how to set element's "explosive" "name" etc properties?

    Also will this effect all new placements of that element (in effect editing the Mod.exe file itself to give elements new properties, just as if I had edited the source and recompiled, only here it's editing the already assembled code directly in the exe file) or will it ONLY edit already onscreen placements of those elements?
  • me4502
    6th Jan 2011 Member 0 Permalink
    @Videogamer555
    it will only edit the elements you tell it to that are already placed, i will be making globals soon, i will not post an example until its out of beta
  • deddead3
    6th Jan 2011 Member 0 Permalink
    Just so you know the game crashes if clone touches block
  • me4502
    6th Jan 2011 Member 0 Permalink
    @deddead3 (View Post)
    I've fixed that in latest
  • plead-for-destruction
    6th Jan 2011 Member 0 Permalink
    @me4502
    ill try to compile after school
Locked by Simon: Abandoned