Me4502's Mod

  • me4502
    6th Jan 2011 Member 0 Permalink
    @gamax92 (View Post)
    making not merging... what do you mean by merging?

    i actually am working on something that could allow gas/luiquid/powder clone to be same particle, ive actually finsihed that, i just havent put it to effect, check the lua section of the wiki and my mod will be in there somewhere. It can all be done via lua.
  • Woodbinka
    6th Jan 2011 Member 0 Permalink
    Amazing mod! But one thing...shouldn't liquid nitrogen evaporate when over ~-195°C ? For me, it stays liquid no matter how hot it is...
  • me4502
    6th Jan 2011 Member 0 Permalink
    @Woodbin (View Post)
    it evaporating broke many good saves so i removed it
  • Woodbinka
    6th Jan 2011 Member 0 Permalink
    Oh...that's bad, because this disables it as a quick-to-use cooler...wouldn't it be possible to make it dissapear instead of evaporating (like in vanilla TPT) at the evaporating temperature?
  • me4502
    6th Jan 2011 Member 0 Permalink
    @Woodbin (View Post)
    Ok, I'll do that, I must of forgotten to do that when I disabled evaporating
  • Woodbinka
    6th Jan 2011 Member 0 Permalink
    Wow, great, thanks a lot :) Looking forward to the next version!
  • me4502
    6th Jan 2011 Member 0 Permalink
    @Woodbin (View Post)
    Thanks, :) I'm planning in having it out when I finish the graphics pointers, shouldn't be long if I don't get preoccupied on assignments and stuff...
  • jenn4
    6th Jan 2011 Member 0 Permalink
    @me4502

    from tiberium, what command and conguers you play. I play red alert and cc3 tiberium wars and kane's wrath
  • Jammy45
    6th Jan 2011 Member 0 Permalink
    @me4502 (View Post)
    You should make super heated photons that never cool would help with lasers :) unless u have already made that
  • me4502
    6th Jan 2011 Member 0 Permalink
    @Jammy45 (View Post)
    I thought that that makes it too easy so I made a element called protons that multiply there neat by 10 every time they hit an object
Locked by Simon: Abandoned