A New Version of Cracker1000's Mod is available
Update version: 60.4
Download Links
3) Linux 64
4) MacOs
Changelog
Relative heat changes (by @Maticzpl): Min. and Max. temp are now shown in hud when relative heat and debug hud is on.
Smoother relative heat changes and ignore particles that don't conduct heat (like WIFI).
Fix votes overlapping with save descriptions.
Add day/week/month/year selector in the search (by @savask)
Auto-hide hud is now replaced with advanced hud. (Auto hide is now located under advanced settings.)
Fix CEXP crashing the game if its ctype was set to CEXP
Allow Z-HOLE to contain larger stacks of particles (9000 is the particle limit), also it has got a new colour now.
Edit: V60.4 is out, fixes a bug where PHOT could pass through everything.
Greetings, I have a recommendation and it's up to you if you want to add it to the game. It's the electromagnetic force. Let's first start to discuss the electric force. The same charges, negative or positive, repel, and opposite charges, negative and positive, attract. List of particles with a negative charge: the leptons; electrons, muons, and taus (except the neutrinos, which are neutral) which have -1 charge. Negative quarks include down, strange, and bottom quarks with -1/3e charges each. Positively charged particles include the up, charm, and top quarks with +2/3 charges each. A remarkable hadron which has a +1 charge is the proton. Neutral particles include the gluon, photon, z boson, Higgs boson, etc like some hadrons such as neutrons. You can add the electric and magnetic forces as a field like the gravitational force which is already present in the game. If this is hard, no need to add it to the game and you can take your time. Magnetism; basically, materials with atoms that have electron spins and orbits have a net circulating current that is not zero, causing a material to be magnetic. The same poles repel, south or north, and opposite poles attract, south and north, just like the electric charges. Electromagnetic induction; since electricity and magnetism are related, one causes the other. A moving electric field generates a magnetic field and a changing magnetic field generates an electric field.
First of all, pasting text about how electro-magnetism works without actually suggesting anything that could be implemented in the game in a truly fun way isn't going to help.
Also, EMGT element already exists in the mod. It does a lot of stuff you just suggested.
An update for Cracker1000's Mod is available
Update version: 60.5
Download Links
3) Linux 64
4) MacOs
Changes made in this update:
Fix missing elements warning when opening saves made with resist element
Fix BEE graphics.
Fix extended hud not turning on if advanced options were turned off.
Make Z-Hole less colourful
Move Relative heat to main menu
Changed the colour scheme back to normal. Stack limit is a feature of that wall and it isn't going to change.
I apologize if I was annoying. I meant it would be cool for particles like electrons and protons to have electromagnetic fields and interact in the game, like attracting and repelling each other. It's ok if this is not possible or difficult.
@Apolovespowdertoy (View Post)
No doubt it sounds cool but I don't change anything in the game that could break the compatibility with the official version. The whole point of this mod is to add qol features to the base game that doesn't interfere with the existing game features or reactions.
We could add it as an option but that would require a serious investment of time which I currently don't have.
You can use the EMGT element too.
Lastly, there's no need to apologise.