Sounds great! If anyone reading this knows java (or whatever programming language TPT is in), then I have a simple idea of how to do it: 1. Put pixels on a grid, spaced 4 pixels apart from each other. 2. Make line segments connecting adjacent dots 3. Assuming that each point is normally at (x,y), move it to (x+vx+gx, y+vy+gy), where vx/vy are velocity and gx/gy are gravity. 4. Make the lines of the grid colored the same way that velocity is colored in Velocity display.
You can't see anything in a screen full of streamlines, and you also can't build them over walls. This would show velocity much more accurately than just a bunch of colors, or a few streamlines.