I would like to ask for a addition to powder toy, it allows air to be completely stopped by solids more than 4x4. At the moment TPT asks you "How much air would you like to go through this powder?" Even if it is a solid TPT still treats it as a powder. As we all know air can't pass through a iron girder, but even when we surround an area in iron; air still gets through. This can be corrected by asking "Is this element a solid or a powder" This variable is called airpass If it is a solid it's value is one and powder toy sets it's drag over 9000 or infinite. Or if that does not work it can treat solids as a wall instead when there are 4x4 or more pixels.
This would make TPT much more realistic as bombs would retain pressure before exploding, pressurized destroyable aeroplanes, more realistic rockets. As lots of the energy is lost by pressure getting through solids in boms or rockets or engines. You would be able to make better shaped engines ect.
If TPT added this (Which Idon't think will be hard to do), It would be nearly complete; physics wise.
Tpts airpressure and velocity variables are written in a 4x4 grid at the current time which means air + 1 pixel wide object don't fit too well. ALTHOUGHT that this DO work at a certain point, not completely blocked like irl. This is however codeable without tpt running in 1 frame per year. Also it has been mentioned soo many times by mods and devs that tpt is not aimed at realism but rather "hey that's a cool idea!" thoughts. I think it was mentioned that the VB6 tpt mod got this feature. Next time use searchbar before posting a suggestion since this has been suggested a couple of times..
I was about to say the same thing. But I have an idea. If the solid is in a 4x4 space and fills it up then it gains the properties of a wall, the pressure in it is not actually on ... Maybe.
@edza101(View Post) got to love that idea :3 altought it wouldn't be too much diffrence from wall exept being detroyable and burnable etc, thought that is quite a big idea for example icluded in bombs indeed :)